Introduction
- Advanced Rendering 
With advanced
rendering you can display your part or assembly (referred to as the scene)
with photo realistic qualities. Attributes can be attached to faces to
make them appear transparent or reflective. Texture maps can be applied
to faces to make them appear irregular (bumps and dents) or like other
textures such as wood or stone.
Light sources can be created and directed at the scene to provide front lighting, back lighting, spot lighting, or shadowing. These tasks are part of the set up required before rendering the scene. The steps listed below are used to render a scene. Steps 2-6 can be performed in any order that is convenient.
See also Setting up a Light Source Studio
