Creating Curves through Points (3D/2D)

 

Invoked ByInsert go to Wireframe go to Curves (Part Level)

Invoked ByInsert go to Geometry go to Curves (Sketch/Sheet Level)

 

You can create 3D curves by defining the points that the curve must pass through.  The points can be created on-the-fly using the Curve through Points command or you can make the curve pass through an existing set of points using the Curve through Point Cloud command.  If you want both the points and the curve to lie on an existing face, the Curve on Face through Points command can be used.

  

Each of these commands share the same optional inputs including start and end tangency, weight, fairing, degree and the ability to create an open or closed curve.  Refer to the Optional Inputs section below.

 

 

Create Curve Through Points Curve through Points (3D/2D)

 

3887.gifUse this command to create a curve by defining a series of points through which the curve will pass. Only the points are required.

 

Optionally, you can specify the start and end tangent directions, weight, fairing technique (i.e., curve smoothing method), curve degree and choose between open or closed curves.

 

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs (see below)

 

 

Create Curve on Through Points Curve on Face through Points (3D)

 

Use this command to create a curve through a series of points on a face. Both the points and the curve lie on the face.
 

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs (see below)

 

 

Curve through Point Cloud Curve through Point Cloud (3D/2D)

 

Use this command to create a curve that passes through a cloud of points. The required inputs include the start point and the remaining points on the curve. Optionally, you can specify the start/end tangent directions, start/end tangent weights, fairing techniques, curve degree and an open or closed curve.

 

4782.gif

 

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs (see below)

 

 

Optional Inputs are documented here. Optional Inputs (Curve through Point Commands)

 

Start tan

Use this option to specify the tangent direction for the starting end of the curve. You can select a linear edge to define the direction or right-click for more input options.

 

Weight

Use this option to enter the start tangent weight if a start tangent direction is specified. This refers to how much influence the start tangent vector will have on the curve. In all cases, the curve will have the given tangent vectors at the ends of the curve.

 

A larger scale factor will increase the region of the curve that tends to go in the tangent direction. Extremely small scale factors can produce very tight "hooks" on the ends of the curve.

 

End tan

Use this option to specify the tangent direction for the end of the curve. Input options are similar to Start tan above.

 

Weight

Use this option to enter the end tangent weight if an end tangent direction is specified. The same conditions apply as the Start tan Weight above.

 

Fairing

Use this option to select a fairing technique. Curve fairing refers to the process of shape editing to remove unwanted imperfections in a curve. The types of imperfections that fairing will remove include:
 

 

Select from the following fairing modes:

 

 

See VX Note.There is some interaction between this option and the start/end tangent weights (see above). When fairing is applied, there may be little change in the curve by modifying the tangent weight. Usually, different tangent weights will produce different curves even when fairing is active. It is only for extremely simple curves that fairing might always produce the same curve despite initial tangent weight values.
 

See VX Note.Use the Draw Curvature Plot of Curve command to graphically display and compare the results of these curve fairing methods.

 

Degree

Use this option to specify the degree of the resulting curve. This refers to the degree of the equation that defines the curve. Curves of a lesser degree are less exact and require less storage and computation time.

 

Curves of a higher degree are more exact and require increased storage and computation time. Select from Degree 1 - Degree 6.

 

Create curve open

Check this box if you want an open curve.

 

 

 

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