Simulation Options
Solid Verify
Session Form (CAM Level)
The following options are available while
performing a Solid Verify session. The
Simulation Options Form is displayed
when you select the Options Button
from the Solid Verify Session Form.
Refer to the Invoked By section above for the complete sequence to this form. See Basic Steps for Verifying Tool Paths in the CAM Output Manager section for basic Solid Verify procedures.
Check the box next to each component type that you want displayed during the Solid Verify session. The number values to the left (0-100) control component transparency. The higher the value, the more transparent the component (40-60 is recommended). Transparency requires that the Render Mode (see Render Tab below) be set to Hybrid. The color buttons on the far right allow you to set the render color for each component type.
See also Feed Rate and Tool Colors for Verify Sessions for additional color assignments during Solid Verify sessions.
Note that fixtures are comprised of the two different component types called Clamp and Table. Use the Standard Attributes Tab of the Part Attributes Form to set the CAM Class Attribute for each component at the Part Level. At the CAM Level, right-click on the component in the CAM Plan Manager tree and select Edit Class.
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You can improve the performance of Solid Verify sessions by as much as 10% by removing check marks from the boxes next to Clamp and Table. This will reduce the time required to render the session. You can enable the display of these components at any time during the session. |
Use predefined colors
If this option is checked, the predefined colors (listed below) will be used and will overwrite the toolpath color, which will otherwise be used.
GREEN 0
YELLOW 1
BROWN 2
GOLDENROD 3
MED_BLUE 4
DARK_MAGENTA 5
DARK_GREY 6
DARK_BLUE 7
VIOLET 8
LIGHT_GREEN 9
LIGHT_BLUE 10
ROSE 11
LIGHT_MAGENTA 12
LIGHT_GREY 13
WHITE 14
BLACK 15
MED_GREY 16
Visual rendering edges 
When you want to see the surface edges in the simulation, check this box and set the Rendering Mode to Hybrid.
Tolerance Bands - Use these values and colors to set the Solid Verify session tolerance bands. Tool paths will be displayed in these colors based of the tolerances bands specified.
Analysis: Gouges - Displays only the gouge solids. If the part is not a closed solid, "Analysis: Visual" is displayed.
Analysis: Excess - Displays only the undercut solids. If the part is not a closed solid, "Analysis: Visual" is displayed.
Analysis: Visual - Display the visual comparison of the part and machined stock. Different colors in the tolerance band are used to distinguish the gouges or undercut.
A work piece is created from a CAM component of class "Stock" when a Solid Verify session is initiated. The work piece can contain the verify results of any combination of tool path operations.
Use this tab to save the work piece. The file name will default to the name of the operation being verified. Pick Apply to save the solid stock as an STL file. It will then be added to the list. Stock solids that you save here will appear in the Workpiece section of the Stock Form. This is displayed when you select Stock from the Verify Tab of the CAM Output Manager.
You can also save the verify results as a solid using the STL tab (see above).
Use this tab to save the work piece (of verified stock) as an STL file. STL files can be imported and exported by VX. Use the File Format option to set the STL file type to Binary or ASCII. You can also save the unverified stock solid to an STL file. Refer to the Stock tab below.
Render Mode
Use this tab to set the render mode and material type for the Solid Verify session. The available render modes include Hidden Line, Hybrid, Shade, Wireframe, Gouraud and Phong. Hybrid render mode provides a flexible OpenGL rendering method in which the application has a high degree of control over the appearance of individual solids. Gouraud and Phong are applied to still images only (when the session is paused) and are not used during the session. See Part Display Modes and Rendering Attributes for reference information.
Material Type
The material types are created from a number of different "shaders", each of which is responsible for some aspect of the appearance of a material.
Matte - Reflectance shader type produces a dull, matte effect, with no specular highlights.
Phong - Provides both a diffuse and a specular component to the reflectivity.
Plastic - Produces an effect similar to that produced by many types of plastic.
Metal - Produces an effect similar to a bare metallic surface.
You are encouraged to experiment with these rendering options to achieve different results.
Facet
Type - Specifies how the faceted representation of tools is created
for the Verify session. Select
from the following:
Inside - The tool representation lies within the actual tool.
The vertices of the tool representation will lie on the surface of the
actual tool and the facets will lie within the actual tool.
Outside - The actual tool lies within the tool representation.
The vertices will lie at distances up to the faceting tolerance from the
surface of the actual tool.
Mixed - This is a combination of inside and outside. The vertices
lie outside the actual tool but parts of the facets may lie inside it.
This mode is the default and should be used unless there is a specific
reason for using one of the other modes as it generates fewer facets and
will therefore be faster.
Ball Tool Tip - If Facet Type (see above) is set to Inside, then the bottom of the ball end tool is a point, otherwise it will be flat.
Facet Tolerance - The solid verify session uses facets (planar faces) to display the shaded models. Enter the tolerance for calculating the facet data. A lower tolerance will display more accurate results but will cause a decrease in system performance. The tolerance should be smaller than the smallest feature being machined
Resolution - This is the resolution of the RAPIDCUT geometry data structure (a grid of height values). The value must be greater than 20. The higher the value, the better the appearance result that can be produced from the verify session.
Complexity - This affects the spatial subdivision used to accelerate certain algorithms. A higher value will cause less subdivision to occur. The default value of 1000 is recommended.
Subdividend - This controls the amount of spatial subdivision that can occur. Typically, the default value of 15 (maximum subdivision) should be used. However, reducing the value can reduce memory requirements but can also lower performance.
Interp Angle - This controls the maximum number of degrees by which the tool axis is allowed to change during a cut. If the angle change is too great, then the swept volume is created as a union of the appropriate number of smaller cuts.
Rapid Mesh Tolerance - This specifies the amount by which the faces in an extracted solid can differ from grid point heights. The value must be greater than 0.0.
Triangle Tolerance - Solid Verify reads STL data from CAM component geometry. After each triangular face has been added to the Solid Verify solid, it will try to close the solid based on the vertex tolerance defined here.
Use OpenGL display list - Check this box to cause the verify session to use OpenGL display lists in situations where they could lead to improved performance. However, display lists can significantly increase memory requirements.
Merge faces to new face - If this box is checked, merged faces are given the material of the most recently created face (i.e., the highest cut number). If this is not checked, the cut number relating to the older face is used.
Apply - Apply changes to the simulation options (of the active tab only) to the current Solid Verify session and leave the form displayed.
Cancel - Close the form without saving any changes.
Close - Save all changes and close the form.