Texture Attributes

 

Invoked ByVisualize Tool Tab Updated for the current release.

 

Texture attributes can be deleted or copied from one face to another. Use the Render... option (see below) to preview the results of texture attributes or select Visualize Tool Tab > Generate Ray-Traced Rendering to render the display. Face attributes applied with the Face Attributes Form and light sources created using the Light Source Tool Bar will also effect the rendered image.

 

The sample images shown below were rendered with default lighting and random face and texture attribute settings. Experimentation will achieve a wide range of results. The Standard Texture Maps table below shows each texture attributes using random settings. Also refer to Preparing for Advanced Rendering for more about advanced rendering with VX.

 

Texture Attributes Form

 

Texture Attributes FormUse this form to attach texture attributes to faces. You can create and attach any combination of color, bump, and stencil texture attributes or map a texture image onto a face.Each attribute is logged into the active part's history.

 

  1. Check one of the options on the form. If Color, Bump or Stencil is checked, select a texture type from the list.

  2. Pick OK and define the texture attributes as desired. Refer to the Color, Bump and Stencil Texture Attributes sections below for specific instructions about each attribute type. The Form will be redisplayed when the selected option is complete.

  3. Pick Cancel to close the form.
     

 

Texture Attributes Form

 

Add Color

This list contains all of the standard and unique color texture attributes provided by VX. The standard color texture attributes (a total of 22) each request the same inputs (e.g., U Count and V Count) but each generates a different textured image.

 

The unique color attribute textures (check, granite, marble and wood) each request different inputs and each also generate a unique textured image.

 

 

Add Bump

This list contains the bump texture attributes (bmpgrid and dent). A bump texture attribute is a secondary visual feature consisting of a series of local protrusions or depressions mapped onto a selected face. The bump protrusions and/or depressions are applied relative to the topology of the face. Bump texture attributes are considered secondary because they must be applied after a color texture attribute is applied. See Color above.

 

Add Stencil

This list contains the stencil texture attribute mskgrid. A stencil texture attribute is a secondary visual feature consisting of a stencil mask mapped onto a selected face. The stencil is considered flat relative to the topology of the face and removes portions of a previously applied Color or Bump texture attributes. Stencil texture attributes are considered secondary because they must be applied after a color and/or bump texture attribute. See Color and Bump above.

 

Map Image

Use this option to select an image file for mapping onto face. Only the name of the texture file is stored in the corresponding history operation -- not its fill physical path.

 

When a texture file is entered or selected using the file browser, its path is added to the VX Search Path Form. When a texture operation is regenerated, VX tries to find the texture file in one of the directories currently defined by the VX Search Path Form.

 

Therefore, if you ship a VX object file to someone, and the object file references external texture files, you need to send the texture files also. The person on the receiving end should register the directories that contain referenced files with the VX Search Path Form.

 

Copy attributes to faces

Copy a texture attribute from one face to another.

 

  1. Select the face to copy the texture attribute from.

  2. Select the faces to copy the texture attribute to.

 

Remove attributes from faces

Remove (delete) texture attributes from faces. Select the faces containing the texture attributes to remove.

 

Render...

Pick this button to render the active view using a 300x300 display window. It is not a preview of the texture. It is a shortcut for seeing what the part looks like after the texture is assigned.

 

OK

Accepts the option selected, closes the form temporarily and prompts for additional input. The form will be redisplayed when the current option is completed.

 

Cancel

Close the form and cancels the command.

 

 

Color Texture Attributes (standard)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach standard color texture attributes to selected faces. See also the check, granite, marble and wood color texture attributes.

 

 

2876.gif

The "clouds1" Color Texture Attribute Applied to a Face

 

 

  1. Check the Color option select a texture type from the list. The standard color texture attributes are shown in the table below.
     

 

Standard Color Texture Attributes

burlap

clouds1

coated

cork1

cork2

cork3

grass

grate

gravel

grid

ivy

melon

oak

roof

sunset1

sunset2

sunset3

wall1

wall2

wall3

water

wicker

 

 

 

 

 

  1. Pick OK to temporarily dismiss the Texture Attributes Form.

  2. Select the faces to add the attribute to.

  3. Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.

  4. Complete the Color Texture Form shown below and pick OK to add the attribute to the selected faces.

     

Color Texture Form
 

 

VX Forms are documented hereColor Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Color Texture Attributes (check)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a check color texture attribute to selected faces. See also the standard color texture attributes and the granite, marble and wood color texture attributes.

 

 

2877.gif

The "check" Color Texture Attribute Applied to a Surface

 

  1. Check the Color option from the Texture Attributes Form and select the check texture type from the list.

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Complete the Checkerboard Texture Form shown below and pick OK to add the attribute to the selected faces.
     

 

Checkerboard Texture Form
 

 

Checkerboard Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Color Texture Attributes (granite)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a granite color texture attribute to selected faces. See also the standard color texture attributes and the check, marble and wood color texture attributes.

 

 

2878.gif

The "granite" Color Texture Attribute Applied to a Face

 

 

  1. Check the Color option from the Texture Attributes Form and select the granite texture type from the list.

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Complete the Granite Texture Form shown below and pick OK to add the attribute to the selected faces.

 

Granite Texure Form
 

 

Granite Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Color Texture Attributes (marble)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a marble color texture attribute to selected faces. See also the standard color texture attributes and the check, granite and wood color texture attributes.

 

 

2879.gif

 

 

  1. Check the Color option from the Texture Attributes Form and select the marble texture type from the list.

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Complete the Marble Texture Form shown below and pick OK to add the attribute to the selected faces.

 

Marble Texture Form
 

Marble Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Color Texture Attributes (wood)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a marble color texture attribute to selected faces. See also the standard color texture attributes and the check, granite and marble color texture attributes.

 

 

2880.gif
The "wood" Color Texture Attribute Applied to a Face

 

 

  1. Check the Color option from the Texture Attributes Form and select the wood texture type from the list.

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to. 

  4. Complete the Wood Texture Form shown below and pick OK to add the attribute to the selected faces.
     

Wood Texture Form

 

Wood Texture Form

 

 

See VX Note.If the wood texture is applied to a cylinder and the Grain Direction (see below) runs along the axis of the cylinder then rings will appear on the cylinder's end caps.

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Bump Texture Attributes (bmpgrid)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a bmpgrid bump texture attribute to selected faces.

 

 

2881.gif
 The "gravel" Color and "bmpgrid" Bump Texture Attributes Applied to a Face

 

 

  1. Check the Bump option from the Texture Attributes Form and select the bmpgrid texture type from the list.

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.

  5. Complete the Bump Texture Form shown below and pick OK to add the attribute to the selected faces.
     

Bump Texture Form
 

Bump Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
     

 

Bump Texture Attributes (dent)

 

Review the description and general procedures above for the Texture Attributes Form then follow the procedures below to attach a dent bump texture attribute to selected faces.

 

 

 2882.gif

The "granite" Color and "dent" Bump Texture Attributes Applied to a Face

 

 

  1. Check the Bump option from the Texture Attributes Form and select the dent texture type from the list.  

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Complete the Dent Texture Form shown below and pick OK to add the attribute to the selected faces.
     

Dent Texture Form
 

Dent Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

Stencil Texture Attributes (mskgrid)

 

Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a mskgrid stencil texture attribute to selected faces.

 

 

2883.gif
 The "burlap" Color and "mskgrid" Stencil Texture Attributes Applied to a Face

 

 

  1. Check the Stencil option from the Texture Attributes Form and select the mskgrid texture type from the list.  

  2. Pick OK to temporarily dismiss the Texture Attributes Form.

  3. Select the faces to add the attribute to.

  4. Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.

  5. Complete the Stencil Texture Form shown below and pick OK to add the attribute to the selected faces.

 

Stenil Texture Form
 

Bump Texture Form

 

 

  1. Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.

 

 

VX NotesNotes

 

Standard Texture Maps

The images contained in this table are for casual viewing only. They represent random settings for each texture attribute. You are encouraged to experiment with each texture attribute to create the image that you desire.

Color

0839.gif

0840.gif

0841.gif

0842.gif

0843.gif

0844.gif

0845.gif

0846.gif

0847.gif

0848.gif

0849.gif

0850.gif

0851.gif

0852.gif

0853.gif

0854.gif

0855.gif

0856.gif

0857.gif

0858.gif

0859.gif

0860.gif

0861.gif

0862.gif

0863.gif

0864.gif

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Bump

0865.gif

0866.gif

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Stencil

0867.gif

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Related Topics

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