Visualize Tool Tab 
Texture attributes can be deleted or copied from one face to another. Use the Render... option (see below) to preview the results of texture attributes or select Visualize Tool Tab > Generate Ray-Traced Rendering to render the display. Face attributes applied with the Face Attributes Form and light sources created using the Light Source Tool Bar will also effect the rendered image.
The sample images shown below were rendered with default lighting and random face and texture attribute settings. Experimentation will achieve a wide range of results. The Standard Texture Maps table below shows each texture attributes using random settings. Also refer to Preparing for Advanced Rendering for more about advanced rendering with VX.
Use this form to attach texture attributes
to faces. You can create and attach any combination of color, bump, and
stencil texture attributes or map a texture image onto a face.Each
attribute is logged into the active part's history.
Check one of the options on the form. If Color, Bump or Stencil is checked, select a texture type from the list.
Pick OK and define the texture attributes as desired. Refer to the Color, Bump and Stencil Texture Attributes sections below for specific instructions about each attribute type. The Form will be redisplayed when the selected option is complete.
Pick Cancel to close the
form.
Texture Attributes Form
Add Color
This list contains all of the standard and unique color texture attributes provided by VX. The standard color texture attributes (a total of 22) each request the same inputs (e.g., U Count and V Count) but each generates a different textured image.
The unique color attribute textures (check, granite, marble and wood) each request different inputs and each also generate a unique textured image.
Check the Color box and select a color texture from the list.
Add Bump
This list contains the bump texture attributes (bmpgrid and dent). A bump texture attribute is a secondary visual feature consisting of a series of local protrusions or depressions mapped onto a selected face. The bump protrusions and/or depressions are applied relative to the topology of the face. Bump texture attributes are considered secondary because they must be applied after a color texture attribute is applied. See Color above.
Add Stencil
This list contains the stencil texture attribute mskgrid. A stencil texture attribute is a secondary visual feature consisting of a stencil mask mapped onto a selected face. The stencil is considered flat relative to the topology of the face and removes portions of a previously applied Color or Bump texture attributes. Stencil texture attributes are considered secondary because they must be applied after a color and/or bump texture attribute. See Color and Bump above.
Map Image
Use this option to select an image file for mapping onto face. Only the name of the texture file is stored in the corresponding history operation -- not its fill physical path.
When a texture file is entered or selected using the file browser, its path is added to the VX Search Path Form. When a texture operation is regenerated, VX tries to find the texture file in one of the directories currently defined by the VX Search Path Form.
Therefore, if you ship a VX object file to someone, and the object file references external texture files, you need to send the texture files also. The person on the receiving end should register the directories that contain referenced files with the VX Search Path Form.
Copy attributes to faces
Copy a texture attribute from one face to another.
Select the face to copy the texture attribute from.
Select the faces to copy the texture attribute to.
Remove attributes from faces
Remove (delete) texture attributes from faces. Select the faces containing the texture attributes to remove.
Render...
Pick this button to render the active view using a 300x300 display window. It is not a preview of the texture. It is a shortcut for seeing what the part looks like after the texture is assigned.
OK
Accepts the option selected, closes the form temporarily and prompts for additional input. The form will be redisplayed when the current option is completed.
Cancel
Close the form and cancels the command.
Color Texture Attributes (standard)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach standard color texture attributes to selected faces. See also the check, granite, marble and wood color texture attributes.

The "clouds1" Color Texture Attribute Applied to a Face
Check the Color option
select a texture type from the list. The standard color texture attributes
are shown in the table below.
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burlap |
clouds1 |
coated |
cork1 |
cork2 |
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cork3 |
grass |
grate |
gravel |
grid |
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ivy |
melon |
oak |
roof |
sunset1 |
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sunset2 |
sunset3 |
wall1 |
wall2 |
wall3 |
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water |
wicker |
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Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.
Complete the Color Texture
Form shown below and pick OK
to add the attribute to the selected faces.

Color Texture Form
Name - Displays the name of the selected color texture attribute.
U Count - Enter the number of base images to place in the U direction of the selected faces.
V Count - Enter the number of base images to place in the V direction of the selected faces.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Color Texture Attributes (check)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a check color texture attribute to selected faces. See also the standard color texture attributes and the granite, marble and wood color texture attributes.

The
"check" Color Texture Attribute Applied to a Surface
Check the Color option from the Texture Attributes Form and select the check texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Complete the Checkerboard
Texture Form shown below and pick OK to add the attribute to
the selected faces.

Checkerboard Texture Form
Color 1, Color 2 - Pick the color boxes and select or create colors from the Color Browser for the two colors of the texture.
Horiz Spacing, Vert Spacing - Enter the number of horizontal and vertical bands in the texture.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Color Texture Attributes (granite)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a granite color texture attribute to selected faces. See also the standard color texture attributes and the check, marble and wood color texture attributes.

The "granite" Color Texture Attribute Applied to a Face
Check the Color option from the Texture Attributes Form and select the granite texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Complete the Granite Texture Form shown below and pick OK to add the attribute to the selected faces.

Granite Texture Form
Granite Color, Speck Color - Pick the color boxes and select or create colors from the Color Browser.
Speck Size - This refers to the size of the Speck Color regions. Enter a numeric value relative to the overall size of the faces the texture is being applied to.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Color Texture Attributes (marble)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a marble color texture attribute to selected faces. See also the standard color texture attributes and the check, granite and wood color texture attributes.

Check the Color option from the Texture Attributes Form and select the marble texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Complete the Marble Texture Form shown below and pick OK to add the attribute to the selected faces.

Marble Texture Form
Vein Color 1, Vein Color 2 - Pick the color boxes and select or create colors from the Color Browser.
Vein Spacing - This refers to the density of the veins in the marble texture. Enter a numeric value relative to the overall size of the faces the texture is being applied to.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Color Texture Attributes (wood)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a marble color texture attribute to selected faces. See also the standard color texture attributes and the check, granite and marble color texture attributes.

The "wood" Color Texture Attribute Applied to a Face
Check the Color option from the Texture Attributes Form and select the wood texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Complete the Wood Texture
Form shown below and pick OK to add the attribute to the selected
faces.

Wood Texture Form
Light Ring, Dark Ring - Pick the color boxes and select or create colors from the Color Browser.
Ring Spacing - This refers to the density of the veins in the marble texture. Enter a numeric value relative to the overall size of the faces the texture is being applied to.
Roughness - Refers to the density of the rings in the wood texture (see image table below). Enter a numeric value relative to the overall size of the faces the texture is being applied to.
If the wood texture is applied to a cylinder
and the Grain Direction (see below) runs along the axis of the
cylinder then rings will appear on the cylinder's end caps.
Grain Direction - Refers to the direction in which the grain of the wood texture travels. Activate the indicator next X, Y, or Z to select the grain direction.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Bump Texture Attributes (bmpgrid)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a bmpgrid bump texture attribute to selected faces.

The "gravel" Color and "bmpgrid" Bump Texture
Attributes Applied to a Face
Check the Bump option from the Texture Attributes Form and select the bmpgrid texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.
Complete the Bump Texture
Form shown below and pick OK
to add the attribute to the selected faces.

Bump Texture Form
Name - Displays the name of the selected bump texture.
U Count, V Count - Refers to the number of base images to place in the U and V directions of the selected faces. Enter the U and V Count.
Height - Refers to the relative height of each bump in the texture. A negative value will reverse the bump into a depression. Move the slider bar to select a value between -5 and 5.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use
the Render... option on the Texture
Attributes Form (see above) to view the results or select View>Render...
to render the display.
Bump Texture Attributes (dent)
Review the description and general procedures above for the Texture Attributes Form then follow the procedures below to attach a dent bump texture attribute to selected faces.

The "granite" Color and "dent" Bump Texture Attributes Applied to a Face
Check the Bump option from the Texture Attributes Form and select the dent texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Complete
the Dent Texture Form shown below and pick
OK
to add the attribute to the selected faces.

Dent Texture Form
Depth - Refers to the relative depth of each dent in the texture. A positive value will reverse the dent into a protrusion. Move the slider bar to select a Depth value between -1 and 1.
Frequency - Refers to the relative quantity of the dents in the texture. Move the slider bar to select a Frequency value between -1 and 1.
Spacing - Refers to the relative density of the dents in the texture. Enter a numeric value relative to the overall size of the faces the texture is being applied to.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
Stencil Texture Attributes (mskgrid)
Review the description and general procedures above for the Texture Attributes Form and then follow the procedures below to attach a mskgrid stencil texture attribute to selected faces.

The "burlap" Color and "mskgrid" Stencil Texture
Attributes Applied to a Face
Check the Stencil option from the Texture Attributes Form and select the mskgrid texture type from the list.
Pick OK to temporarily dismiss the Texture Attributes Form.
Select the faces to add the attribute to.
Select the projector or middle-click to use a default projector. Texture projectors are created with commands from the Create Texture Projector Menu.
Complete the Stencil Texture Form shown below and pick OK to add the attribute to the selected faces.

Bump Texture Form
Name - Displays the name of the selected bump texture.
U Count, V Count - Refers to the number of base images to place in the U and V directions of the selected faces. Enter the U and V Count.
OK - Accept the settings and add the attribute to the selected faces.
Apply - Preview the settings on the selected faces. (Currently not implemented)
Cancel - Close the form and cancel the command.
Use the Render... option on the Texture Attributes Form (see above) to view the results or select View>Render... to render the display.
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Standard Texture Maps | ||
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The images contained in this table are for casual viewing only. They represent random settings for each texture attribute. You are encouraged to experiment with each texture attribute to create the image that you desire. | ||
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