Face Shape Editing

 

Invoked ByEdit go to Face go to Icon

 

Use these commands to perform shape editing on and with faces. You can unfold a face onto a plane which results in a set of planar curves. You can emboss text or images on a face or modify a face locally.

 

Unfold Face onto Plane Unfold Face onto Plane

 

Use this command to create a set of 2D planar curves that are unfolded from the edges of a 3D face. You can position the curves on the plane using a base and target point.  Only faces that are linear in either their U or V parameter space can be flattened with this command.

 

Unfold Face onto Plane

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs

 

 

 

Emboss Image on Face Emboss Image on Face

 

Use this command to emboss (deform) a face using an external raster image file as a height map. If the file is color, it is converted to monochrome. The boundary of the file is mapped to zero height so that the face can still match its edges. For this reason, the boundary of the raster file should all be the same intensity. Values less than the boundary value are depressions and values greater are elevations.

 

The image file is indexed using cubic interpolation for smoothness; however, this does not prevent "jaggies" from showing up in small (low resolution) images. For best results, the file should be high resolution and antialiased. Low resolution and aliasing will be obvious in the resulting face. The face degree is elevated to 3 if needed, and knots are inserted as required.

 

This command is intended to emboss text onto a face but will deform the face with any raster image file. Refer to the form below for the additional options available. Refer to the Notes section below for a complete list of image file formats supported by this command.

 

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs

 

 

 

3816.gif

Raster Image (emboss.gif)

 

Select to Enlarge Embossed Image
Shaded Image of Face
(Select to enlarge)

 

Select to Enlarge Embossed Image
Wireframe Image of Face
(Select to Enlarge)

 

 

Morph Shape with Point Morph Shape with Point

 

This command transforms (morphs) a shape by warping face geometry. Modifications are not limited to a single face, but work across edges maintaining the integrity of the solid shape.  The transformation is performed by grabbing a point on a face and dragging it in different ways. This command gives you more precise control over local face modifications than the Modify Face Control Points command.

 

There are six ways that you can move the point on a face.  They are tabulated below with the Required Inputs for each.

 

Morph Shape at Point

7 Faces of the Shape are Modified

 

Morph Shape at Point

Rigid=0, Bulge=50, Slope=50, Flat

 

Morph Shape at Point

Rigid=50, Bulge=50, Slope=50, Flat

Morph Shape at Point

Rigid=50, Bulge=50, Slope=0, Flat

 

 

Morph Shape with Curve Morph Shape with Curve

 

This command is similar to the Morph Shape at Point command (see above).  It also transforms (morphs) a shape by warping face geometry.  This command however, allows you to grab a curve on a model or a datum plane that cuts through a model. The surfaces near the curve or plane are dragged just as surfaces near a point are.  The Required and Optional Inputs for both commands are similar.

 

 

Morph Shape at Curve

 

Morph Shape at Curve

 

 

 

VX Forms are documented here Required Inputs (Morph at Point and Curve Commands)

 

All of the Morph Shape commands require you to select Geometry to morph.  You can select a Shape, Face, 3D Curve, Parting Line, 3D Point or a 3D Block.  If a face is selected, its edges are automatically Locked.  See Optional Inputs below for more about Move and Lock options.

 

Morph Shape at Point / Morph Shape at Curve

Required

Inputs

along

Direction

to

Point

along

Path

about Axis

about Point

about Point

(Non-uniform)

Geometry

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Point

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3788.gif

3788.gif

3788.gif

Direction

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Distance

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To Point

 

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Path

 

 

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Axis

 

 

 

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Angle

 

 

 

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Center

 

 

 

 

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Scale

 

 

 

 

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Plane

 

 

 

 

 

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X scale

 

 

 

 

 

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Y scale

 

 

 

 

 

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Z scale

 

 

 

 

 

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Morph Shape by Offset Morph Shape by Offset

 

This command is similar to the Morph Shape at Curve command (see above).  It also transforms (morphs) a shape by warping face geometry.  This command however, allows you to grab a curve on a shape and offset it rather than move it.  Again, the surfaces near the curve are dragged just as surfaces near a point are.  Select the curve and then enter or drag the offset.  The Optional Inputs for all of the Morph commands similar (see below).

 

 

Morph by Offset

 

 

Morph Shape Curve to Curve Morph Shape Curve to Curve

 

This command is similar to the Morph Shape at Point and Morph Shape at Curve commands (see above).  It also transforms (morphs) a shape by warping face geometry.  This command however, allows you to grab a curve on a model and morph it to a destination curve.  The surfaces near the curve are modified.  The Required and Optional Inputs for all three commands are similar.

 

 

Morph Shape Curve to Curve

 

Morph Shape Curve to Curve

 

 

 

Optional Inputs are documented here. Optional Inputs (All Morph Commands)

 

 

 

Smooth Faces Using FEM Refit Smooth Faces Using FEM Refit

 

Use this command to smooth one or more NURBS surfaces.  While there are other existing commands wit h similar functionality, this command makes use of the Finite Element Method (FEM), which has the advantage of being substantially faster.

 

As with the other FEM-based surfacing tools, the overall shapes of the selected faces need to be projectable in a certain direction. If not, faces can be smoothed individually with the tangency option turned on.

 

More about This Command

 

One or more faces may be selected for fairing similar to the Smooth Face Shape command.  Instead of modifying the existing, untrimmed surface, a new, trimmed surface replaces the old one. More than one face can be modified and if multiple faces are selected, adjacent faces are merged automatically to maximize smoothness and disjointed faces are also smoothed individually.  The usual FEM-related options for controlling the surface quality, complexity and tangency are supported.

 

VX Forms are documented hereRequired Inputs

 

 

Optional Inputs are documented here.Optional Inputs

 

 

 

VX NotesNotes

 

Related Topics

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