Curve Boundary Editing

 

Invoked ByEdit go to Wireframe (Part Level)

Invoked ByBasic Design Tool Bar (Sketch Level)  

Invoked ByEdit go to Geometry (Drawing Sheet Level)

 

Use these commands to edit curve boundaries in a variety of ways such as trimming, extending, splitting and merging. Many of the commands are available for both 3D (Part Level) and 2D (Sketch and Drawing Sheet Level) applications. Each are designated as such.

 

Trim/Split Curve at Point (3D/2D) Trim/Split Curve at Point (3D/2D)

 

Trim Curves to Faces (3D)Trim or split a wireframe or parting line curve at selected points on the curve. You can select multiple segments to keep or just split the curve.

 

For closed curves, the segments corresponding to the beginning and end of the original curve are merged before keep points are considered. The split points (red circles) and keep points (green circles) are echoed on the curve prior to execution.  

 

You can split closed curves with a single point. It moves the start of the curve but creates only as a single output curve.

 

VX Forms are documented hereRequired Inputs

 

 

 

Trim/Extend Curve (3D) Trim/Extend Curve (3D)

 

Trim/Extend Curve (3D)Trim or extend a wireframe curve or face edge by a specified length. The length is measured tangent to or along the curve. If an edge is selected, a curve is first extracted from the edge.

 

If the curve is a mold parting line, it will only extend to the border of the parameter space of the face from which it was extracted.

 

VX Forms are documented hereRequired Inputs

 

 

 

Optional Inputs are documented here.Optional InputsCurve Extension Options

 

Extension

Use this option to control the path of extended curves and surfaces.

 

 

Extend both ends

Check this box to extend both ends of the curve by the specified length.

 

 

Trim Curves to Faces (3D) Trim Curves to Faces (3D)

 

Use this command to trim curves or sketches to a face.
 

VX Forms are documented hereRequired Inputs

 

 

 

Touch Trim Curves (3D/2D) Touch Trim Curves (3D/2D)

 

Touch Trim Curves (3D/2D)Use this command to automatically trim a curve segment when it is selected.  The nearest intersecting curves are used for the trim boundaries.

 

 

Trim/Split Curves at Curves (3D/2D) Trim/Split Curves at Curves (3D/2D)

 

Trim or split curves to a set of boundary curves.  This command is available at the Part, Sketch, and Drawing Sheet Levels.  First select the boundary curves to split or trim to.  Then select the curve segments to delete, keep, or split.  Curves can be split or trimmed by each curve in the set of boundary curves.  At the part level you can trim 3D non-intersecting curves.   Refer to the Plane option below.

 

Trim/Split Curves at Curves (3D/2D)

 

Optional Inputs are documented here.Optional Inputs

 

 

 

Trim/Extend Curves to Corner (3D/2D) Trim/Extend Curves to Corner (3D/2D)

 

Trim or extend two curves to each other forming a corner. This command is available at the Part, Sketch, and Drawing Sheet Levels. Refer to the Notes section below for additional command features at the Part Level. See VX Note.Select two curves on the sides to keep. They will be trimmed automatically.

 

Trim/Extend Curves to Corner (3D)

Part Level

 

Trim/Extend Parting Lines to Corner

Trim/Extend Parting Lines to Corner

 

Trim/Extend Curves to Corner (2D)

Sketch/Drawing Sheet Level

 

 

Optional Inputs are documented here.Optional Inputs

 

 

 

Concatenate Curves (3D/2D) Concatenate Curves (3D/2D)

 

Use this command to create a curve by concatenating (i.e., joining) a chain of existing curves.  The existing curves must connect end-to-end.  The original curves are deleted unless they belong to a sketch.  If you Window Pick a group of curves, the command will concatenate those curves that are connected end-to-end.  You will be notified how many resulting curves were created.

 

See VX Note.This command will merge input curves into a primitive curve (line, arc, or circle) if possible.  For example, if there are several lines connected linearly, those lines are merged into a line.

 

 

Optional Inputs are documented here.Optional Inputs

Curve Continuity Options

 

Continuity

Specify the continuity method.

 

 

 

See VX Note. This example was chosen to enhance the effect of each option.  In most cases, the results will be more subtle if the curvature is relatively continuous.

 

Method

Define the mathematical smoothing method used.

 

 

Start points

Specify the start and end points for the resulting concatenated curves.  For an open chain of curves this may be used to force which ends are the natural start/end.  For a closed chain this may be used to specify where the closed curve begins and ends.  Multiple points may be selected on a single chain to specify a partition between resulting curves.

 

 

Convert Curves to Arcs/Lines (3D/2D) Convert Curves to Arcs/Lines (3D/2D)

 

Use this command to create arc and line segments from an existing curve. The segments will be connected end to end.  At the sketch and drawing sheet levels, you can optionally specify tangency at end points, creating a more exact representations of the original curve.

 

Tangency is maintained by default at the part level.  Refer to the Options Form below for the Sketch/Drawing Sheet Level for more information.  First select the curve to convert.  Then select the curve segments to delete, keep, or split.

 

 

Optional Inputs are documented here.Optional Inputs (3D)

 

 

 

Optional Inputs are documented here.Optional Inputs (2D)

 

 

 

Trim/Extend Curves (2D) Trim/Extend Curves (2D)

 

Use this command option to trim or extend lines, arcs, or curves.  You can trim/extend to a point, a curve, or enter an extension length.  First select the curves to trim or extend.  Then select a destination point or curve to trim or extend to or enter an extension length.

Trim/Extend Curves (2D)

 

Optional Inputs are documented here.Optional Inputs

 

 

 

Merge Coincident Arcs/Lines (2D) Merge Coincident Arcs/Lines (2D)

 

Use this command to merge coincident lines, arcs, and curves into a single entity.  Select the lines, arcs, or curves to merge.

 

Optional Inputs are documented here.Optional Inputs

 

 

 

Toggle Designer Arc (2D)

 

You can make smooth surfaces while still having the simplicity of drawing with arcs by using Designer Arcs.  A Designer Arc is a NURB curve that matches the tangency of the arc but has zero curvature at the end points.  Use this command to toggle the curve type between a normal and a designer arc.  See Applying VX CAD - Using Designer Arcs for more information.  To execute this command, right-click on an arc and select Toggle Arc Type.

 

A Designer Arc with a Fillet

A Designer Arc with a Fillet

 
 

VX Notes Notes

 

 

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