Face Attributes
Attributes (Part/Sketch/Drawing Sheet Level)
Face entities can be assigned individual attributes that govern how they appear in the graphics windows and can also be used during printer setup and advanced rendering.
Use the Face Attributes Form to define and apply face attributes including color, reflectance, transparency, etc. Attributes defined in the form can also be toggled and saved as attribute bundles.
See Attribute Bundles and Form Commonalities as well as Command Options Forms for additional options not discussed here.

Face Color
Sets the front (face normal) color. Pick the color button and select a color from the Color Browser.
Back Color
Sets the back (opposite face normal) color. Pick the color button and select a color from the Color Browser.
Ambient
Refers to amount of ambient light reflected from the face. Ambient light is the generalized lighting not attributable to a direct light source. With a minimum value the face would reflect no ambient light. With a maximum value the face would reflect the maximum amount of ambient light available. See also Ambient Light Source.
Diffuse
Refers to the amount of diffuse color reflected from the face. Diffuse color refers to the color of the face under pure white light. With a minimum value the face would reflect no color and seem to disappear. With a maximum value the face would reflect the maximum amount of its color.
Reflectance
Refers to a face's ability to reflect light. Chrome for example would have a high reflectance value while wood would have a low value.
Transparency
Refers to how transparent a face is. With a minimum value the face would be solid. With a maximum value the face would be totally transparent.
Refraction
Refers to the bending of light as it passes through one medium and into another. This attribute will only affect a face with a Transparency attribute value greater than zero. With a refraction value of zero light will not refract or deviate from its path as it passes through the face. With a maximum refraction value light refracts the maximum amount as it passes through the face.
Reflection
Refers to light from a specific source reflected off the face and back to the viewer's eye. The color of the light reflected is the color of the source. With a minimum value the face reflects no light. With a maximum value the face would reflect the maximum amount of light provided by the source.
Exponent
Refers to the characteristics of specular (mirror-like) reflection from a face. This setting adds highlights and gives a more realistic appearance to faces. A low value will produce highlights that are spread out and diffused. A high value will produce highlights that are almost point like.
Color
Sets the specular face color. Pick the color button and select a color from the Color Browser.
You can assign surface display attributes to a component. When defined, these attributes will override the attributes of faces in the part and sub-parts referenced by the component. You can disable the component attributes by setting the component's front surface color to black.
If dimensions are currently selected for Object Editing, you can right-click and select Attributes to display this form and change their attributes.