Use this command to use any external texture map file and
apply it to a part. There
are five methods to choose from for projecting the image. They
include UV Mapping, Minimum
Distortion, Planar Projection,
Cylindrical Projection and Spherical Projection.
First select the projection method. Then
specify the image map file and the origin. Optional
Inputs allow you to change the height and width of the image, lock the
aspect ratio, and rotate the image.