Tessellate and Stitch Point or STL Data

 

Invoked ByPoint Cloud Tool Tab go to Icon (Part Level)

 

Tessellate Scattered DataUse this command to tessellate 3D point data into inter-connected and therefore traversable vertices and edges. The connected edges form a series of triangles.  If a set of STL data is tessellated it will result in the same exact set of triangles but they will be fully inter-connected and sewn together (i.e., no overlapping edges or redundant vertices.)  This provides a structured way of traversing random input data for further processing. You can set or edit tessellated/STL block attributes by selection Attributes go to Face or Edit go to Attributes.

 

 

Tips & TechniquesYou can Export STL Blocks

VX provides export functionality for STL block objects.  STL block objects, usually created via STL import or tessellating point cloud data, can be exported back as a standard STL file.  This functionality supports any combination of multiple STL blocks and B-Rep solids in a part.  The STL Export "1st quadrant" option, as well as both binary and ASCII modes are supported.  This allows the selective export of through blanked objects.

 

Information about VXSee Illustrations

 

Scattered Data to Tessellate

 

Scattered Data to Tessellate - With Area of Interest

 

Scattered Data to Tessellate - Zoomed in Area

 

Scattered Data to Tessellate - Zoomed in Area

Tessellated Data - Zoomed in Area

 

Tessellated Data - Zoomed in Area

 

 

Optional Inputs are documented here.Optional Inputs

 

Delete input points

Check this box to delete the points used as input for this command.  Only the tessellated triangles will remain.

 

Use maximum STL detail

Check this box to tessellate at the original (maximum) detail level of the imported STL object.  Otherwise the detail from the current zoom level is used.

 

Method

 

Assume no undercuts

If the input point data can be projected along one direction without interfering with each other, this option will utilize an optimized Uniform Grid method for much faster results.

 

Resolution

For the Uniform Grid method (see above), the resolution of the "grid" can be set from coarse to fine.

 

Custom

This allows you to specify the "resolution" input using a numeric distance value rather than a slider setting. Use this option if the coarse to fine setting of the slider does not produce the desired results.  This value will always override the slider setting.

 

Smoothness

For the Uniform Grid method (see above), the smoothness of the resultant facets can be set from smooth to sharp.

 

Neighbors

This option only applies to imported point cloud data.  This command needs to determine the number of edges that can connect points before triangles can be formed.  This option lets you control how many neighbor points are considered for generating "candidate" edges per a given point. The more "neighbors" allowed, the more candidate edges considered, which in return allows more combinations of valid triangles.  Also, when more "neighbors" are allowed, less missing triangles are present, but it also decreases computation speed.

 

Simplify co-planar facets

During post-processing, co-planar facets can be merged to simplify those planes and free up resources.

 

Fill remaining holes

After tessellation, some remaining holes can be filled to build a "water tight" solid.

 

Max. Edges

Use this option to define the holes for the Fill remaining holes option above. Only holes that consist of a specified number of tessellated edges or less will be filled.

 

To Keep

After tessellation, there may still be some undesirable facets that form one or more completely separate bodies.  If you set this option to zero (default) the routine will determine which ones to keep and which ones to delete. If a positive number is specified, the routine will keep the same number of bodies (in the order of overall size) and delete the rest.

 

 

Related Topics

Return to VX CAD/CAM Index