Pattern (3D)
Edit
Pattern (Part Level)

Use this command
to pattern any combination of features, shapes, components, curves, points,
text, sketches, datum planes, feature patterns and patterns of patterns.
Five different
methods of patterning are available, each method requires different types
of input.
This
method creates a linear pattern of one or more objects.
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Linear Pattern of Miscellaneous Entities
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Linear Pattern of Features
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Linear Pattern of Components | |
This
method creates a circular pattern of one or more objects.
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Circular Pattern of Miscellaneous Entities |
Circular Pattern of Features |
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Circular Pattern of Components | |
This
method creates an irregular pattern of objects from point to point. You
can place each instance in the pattern individually at selected points.
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Pattern of Miscellaneous Entities |
Point Pattern of Features |
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Point Pattern of Components | |
This
method creates a pattern of objects at locations defined by a previous
pattern. The
characteristics of the pattern (direction, number, spacing, etc.) will
be inherited from the selected pattern.
This
method creates a 3D pattern in space using one or more input curves. The
first curve picked determines the first direction. The
curves automatically limit the number of instances in the pattern to fit
along the boundaries.
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Base - Select the base objects to pattern (sketches will be LOCKED - see CAD Tips & Techniques).
Direction - Specify the first linear direction or the axis of rotation for the pattern.
Number - Enter the total number of instances in the pattern or along each direction. For circular patterns, enter the total number of rings in the outward direction including the initial ring.
Spacing - Enter the spacing between instances along each direction. For a concentric ring pattern, enter the spacing between the rings radiating outward.
Angle - For circular patterns, enter the spacing between the instances measured in degrees.
From point - Select a reference point used to locate each instance in the pattern.
To points - Specify the location of each instance in the pattern.
Pattern - Select the existing pattern that will define the pattern.
Boundary - Select the boundary curves that will define and limit the pattern. The first curve picked determines the first direction.
Alignment
Align each instance within the pattern.
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Align with Base - Align each instance identical to the base objects being patterned.
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Align with Pattern - For the "Circular" Method, this option aligns each instance with the axis of rotation. Just like the icon shows. For the "At Curves" Method, this option aligns each instance to match the normal direction through the curves at the location point. |
Stagger
Stagger the pattern. Stagger indexes even rows in the first direction one half spacing toward the second direction. Select the icons to toggle stagger on and off.
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None
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Stagger pattern |
Diameter
The Circular Method adds a circle centerline and a diameter. These will show up in a drawing sheet. The initial diameter can be changed using this option. It can be changed with the Edit Dimension Value (2D) command. When this diameter is changed, the base feature is removed and the entire pattern (including an instance for the removed base) is placed at the new diameter.
Combine
Specify how a pattern of shapes are to be combined with the parent part. This option is ignored for entities other than shapes (e.g., sketch, plane, wireframe, or point).
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None |
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Add - Add shape pattern to parent part. |
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Intersect - Intersect shape pattern with parent part. |
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Remove - Remove shape pattern from parent part. |
Derive
Allow VX to derive either the Number or the Spacing values for the Required Inputs section (see above).
None - Use the values you supply for Spacing and Number.
Spacing - Input the number and VX will derive the Spacing for you.
Number - Input the Spacing and VX will derive the Number for you.
Minimum %
This drops out instances that do not have the minimum spacing. Start at about 50 and go from there.
Toggle
Toggle instances within the pattern on and off. Echo mode displays the instance position with a yellow circle and a red 'x' depending on whether the instance has been toggled on or off.
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Matrix of Optional Inputs for each Pattern Method | |||||
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Optional Inputs |
Pattern Methods | ||||
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Alignment |
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Stagger |
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Diameter |
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Derive |
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Minimum % |
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Toggle |
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Combine |
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The patterns that you can create are a replay of selected history operations. The geometry created by each replay is transformed on-the-fly to a different location based on the input parameters. Just like a full history replay, the replay of individual operations can fail. |
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When patterning and mirroring components Patterning or mirroring a component will result in a "locked component." This means that the resulting component will be locked against "geometric" editing. |