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VUEInterface Class Reference


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List of all members.

Public Types

enum  EMessageBoxButtons {
  MBB_Okay, MBB_Cancel, MBB_Yes, MBB_No,
  MBB_OkayCancel, MBB_YesNo, MBB_YesNoCancel
}
enum  ETerrainType { TT_StandardTerrain, TT_ParametricTerrain, TT_BumpDisplacedTerrain }
enum  GBufferLayer {
  GBL_ZDepth, GBL_MaterialID, GBL_LayerID, GBL_UVCoords,
  GBL_Normals, GBL_RealPix, GBL_Coverage, GBL_RenderID,
  GBL_Color, GBL_Transparency, GBL_Velocity, GBL_SubPixWeight,
  GBL_SubPixMask, GBL_ALL
}
enum  GBufferOption { GBO_ForceOccluded, GBO_GenerateAllAA }
enum  MultiPassSelectedLayer {
  MPO_PostProcess, MPO_AtmosphereGain, MPO_AtmosphereFilter, MPO_Radiosity,
  MPO_Background, MPO_Reflection, MPO_Refraction, MPO_Ambient,
  MPO_Shadow, MPO_Specular, MPO_Diffuse, MPO_GlobalAMask,
  MPO_ZDepth, MPO_XYNormal, MPO_ObjectID, MPO_MaterialID,
  MPO_XYZNormal, MPO_UVWCoords, MPO_DiffLight, MPO_SpecLight,
  MPO_Material, MPO_Rendering_All, MPO_Extra_All
}
 Identifies the different layers available in multi-pass rendering. More...
enum  MultiPassSelectedMask { MPM_Layer, MPM_Object, MPM_Material, MPM_Ecosystem }
 Identifies the different types of masks available in multi-pass rendering. More...

Public Member Functions

VUEBasicObject AddAlphaPlane (str strColorFilename=None, str strAlphaFilename=None)
 Adds a alpha plane to the scene.
VUEBasicObject AddCloudPlane ()
 Adds a cloud plane to the scene.
VUEBasicObject AddCone ()
 Adds a cone to the scene.
VUEBasicObject AddCube ()
 Adds a cube to the scene.
VUEBasicObject AddCylinder ()
 Adds a cylinder to the scene.
VUELight AddDirectionalLight ()
 Adds a directional light (sun light) to the scene.
VUEBasicObject AddGroundPlane ()
 Adds a ground plane to the scene.
VUEMeshObject AddMesh ()
 Adds a mesh to the scene.
VUEBasicObject AddPlane ()
 Adds a plane to the scene.
VUEBasicObject AddPlanet ()
 Adds a planet to the scene.
VUEPlant AddPlant (str strFilename=None)
 Adds a plant of the given species to the scene.
VUEPointLight AddPointLight ()
 Adds a point light to the scene.
VUEBasicObject AddPyramid ()
 Adds a pyramid to the scene.
VUEPythonObject AddPythonObject (tuple_of_floats_x_y_z vMin, tuple_of_floats_x_y_z vMax, boolean bDisplayInViews)
 Adds a python object to the scene.
VUEPointLight AddQuadraticPointLight ()
 Adds a quadratic point light to the scene.
VUESpotLight AddQuadraticSpotLight ()
 Adds a quadratic spot light to the scene.
VUEBasicObject AddSphere ()
 Adds a sphere to the scene.
VUESpotLight AddSpotLight ()
 Adds a spot light to the scene.
VUEBasicObject AddStone ()
 Adds a stone to the scene.
VUETerrain AddSymmetricalTerrain (int nWidth=0, int nHeight=0)
 Adds a symmetrical terrain of given resolution to the scene. This function is deprecated. You should use AddTerrain() instead.
VUETerrain AddTerrain (int nWidth=0, int nHeight=0, ETerrainType eType=TT_StandardTerrain, boolean bSymmetrical=false, boolean bSkinOnly=false)
 Adds a terrain of given resolution to the scene.
VUETorus AddTorus ()
 Adds a torus to the scene.
VUEBasicObject AddWaterPlane ()
 Adds a water plane to the scene.
None CloseRenderDialog ()
 Close the Render Dialog.
boolean Copy ()
 Copies the selected objects and places them on the clipboard.
int CountMaterials ()
 Returns the number of materials used in the scene.
int CountObjects ()
int CountSelectedObjects ()
 Returns the number of objects currently selected.
VUEBasicObject CSGDifference ()
 Creates a Boolean Difference of the selected objects.
VUEBasicObject CSGIntersection ()
 Creates a Boolean Intersection of the selected objects.
VUEBasicObject CSGUnion ()
 Creates a Boolean Union of the selected objects.
boolean Cut ()
 Creates a copy of the selected objects and places it on the clipboard, then deletes the selected objects from the scene.
boolean Delete ()
 Deletes the currently selected objects.
None DeleteKeyFrame ()
 Deletes all keyframes at current time.
None DeselectAll ()
 Deselects all selected objects in the scene.
None DiscardRenderArea ()
 Discards the selected render area.
None DisplayAlphaMask ()
 Displays the last render's color buffer.
None DisplayAtmosphereEditor (boolean bShow=true)
 Shows/Hides the Atmosphere Editor.
None DisplayColorPicture ()
 Displays the last render's color buffer.
None DisplayControlToolbar (boolean bShow=true)
 Shows/Hides the Control Toolbar (the top toolbar).
None DisplayDepthMap ()
 Displays the last render's color buffer.
None DisplayInformationBar (boolean bShow=true)
 Shows/Hides the Information Bar (Object Properties, Scene Preview and World Browser panels).
None DisplayMaterialSummary (boolean bShow=true)
 Shows/Hides the Material Summary.
None DisplayObjectToolbar (boolean bShow=true)
 Shows/Hides the Object Toolbar (the left toolbar).
None DisplayPythonConsole (boolean bShow=true)
 Shows/Hides the Python Console.
None DisplayTimeline (boolean bShow=true)
 Shows/Hides the Timeline.
None Drop ()
 Drops the selected objects to the closest object beneath them.
boolean Duplicate ()
 Duplicates the selected objects and places them on the clipboard.
None EnableGBLayer (GBufferLayer layer, boolean bEnable=true)
 Activate G-Buffer layers.
None EnableGBOption (GBufferOption option, boolean bEnable=true)
 Activate G-Buffer options.
None EnableGBuffer (boolean bEnable=true)
 Enable GBuffer Rendering.
None EnableMPLayer (MultiPassSelectedLayer layer, boolean bEnable=true)
 Enable MultiPass Global Layers.
None EnableMPMask (MultiPassSelectedMask mask, boolean bEnable=true)
 Enable MultiPass rendering for all layers, objects, materials or ecosystems, depending on the mask parameter.
None EnableMPMaskOnEcosystem (VUEEcosystem pEco, boolean bEnable=true)
 Enable MultiPass rendering for a given ecosystem.
None EnableMPMaskOnLayer (int nLayerIndex, boolean bEnable=true)
 Enable MultiPass rendering for a given layer.
None EnableMPMaskOnMaterial (VUEMaterial pMat, boolean bEnable=true)
 Enable MultiPass rendering for a given material.
None EnableMPMaskOnObject (VUEBasicObject pObj, boolean bEnable=true)
 Enable MultiPass rendering for a given object.
None EnableMultiPass (boolean bEnable=true)
 Enable MultiPass Rendering.
boolean ExportObject (str strFilename)
 Exports the selected objects to file.
float GetAltitudeOnEcosystemAt (VUEEcosystem pEco, float x=0, float y=0)
 Get the altitude on an ecosystem point.
array_of_tuples_of_ints_r_g_b GetColorLayer (int nLayer=0)
array_of_ints GetCoverageLayer (int nLayer=0)
array_of_floats GetDepthLayer (int nLayer=0)
VUEEcosystem GetEcosystemOnObject (VUEBasicObject pObj)
 Get the ecosystem of an object.
VUEBasicObject GetFirstHitObject (tuple_of_floats_x_y_z vStart, tuple_of_floats_x_y_z vDirection)
 Select the first object in given direction.
array_of_ints GetLayerIDLayer (int nLayer=0)
array_of_ints GetMaskLayer (int nLayer=0)
array_of_ints GetMaterialLayer (int nLayer=0)
array_of_tuples_of_ints_r_g_b GetMPColorLayer (MultiPassSelectedLayer layer)
 Get a MultiPass Color layer.
array_of_ints GetMPEcosystemMask (VUEEcosystem pEco)
 Get MultiPass mask for a given ecosystem.
array_of_floats GetMPFloatLayer (MultiPassSelectedLayer layer)
 Get a MultiPass float layer (MPO_ZDepth).
array_of_ints GetMPIntLayer (MultiPassSelectedLayer layer)
 Get a MultiPass int layer (MPO_GlobalAMask,MPO_ObjectID,MPO_MaterialID).
array_of_ints GetMPLayerMask (int nLayerIndex)
 Get MultiPass mask for a given layer.
array_of_ints GetMPMask (int nMask)
 Get MultiPass mask.
array_of_ints GetMPMaterialMask (VUEMaterial pMat)
 Get MultiPass mask for a given material.
array_of_ints GetMPObjectMask (VUEBasicObject pObj)
 Get MultiPass mask for a given object.
array_of_tuples_of_floats_x_y_z GetNormalLayer (int nLayer=0)
tuple_of_floats_x_y_z GetNormalOnEcosystemAt (VUEEcosystem pEco, float x=0, float y=0)
 Get the normal on an ecosystem point.
array_of_ints GetObjectIDLayer (int nLayer=0)
float GetOpenGLFPS ()
 Return "frame rate" for the last computed frame in an Open GL view.
array_of_tuples_of_ints_r_g_b GetRealColorLayer (int nLayer=0)
array_of_ints GetRenderedAlphas ()
array_of_tuples_of_ints_r_g_b GetRenderedColors ()
array_of_floats GetRenderedDepths ()
None GetSceneAtCurrentTime ()
 Update the Scene after a SetCurrentTime or SetCurrentFrame.
VUEBasicObject GetSelectedObjectByIndex (int nIndex)
 Returns the n'th object from the selected objects list.
array_of_tuples_of_ints_r_g_b GetTransparencyLayer (int nLayer=0)
array_of_tuples_of_floats_x_y GetUVLayer (int nLayer=0)
array_of_tuples_of_floats_x_y GetVelocityLayer (int nLayer=0)
array_of_tuples_of_ints_r_g_b GetWeightLayer (int nLayer=0)
VUEBasicObject Group ()
 Groups the selected objects.
None HideAllButLayer (int nLayerIndex=-1)
 Hides all layers except the indicated layer.
boolean HideLayer (int nLayerIndex)
 Hides a given layer.
VUEBasicObject ImportObject (str strFilename)
 Imports the given object into the scene.
boolean IsOpenGLSoftware ()
 Return the current OpenGL mode (hardware/software).
boolean LoadAtmosphere (str strFilename)
 Loads the given atmosphere into the scene.
boolean LockLayer (int nLayerIndex)
 Locks a given layer.
VUEMaterial MaterialByIndex (int nIndex)
 Returns the material with the given index.
VUEMaterial MaterialByName (str strMaterialName)
 Returns the first material with a given name.
None MaximizeViewWindow ()
 Maximize main view window.
EMessageBoxButtons Message (str szMessage, str szMessageBoxTitle="", EMessageBoxButtons eMessageBoxButtons=MBB_Okay)
 Displays a message box and waits for the user to press one of the buttons.
VUEBasicObject MetaBlob ()
 Creates a MetaBlob of the selected objects.
None NextKeyFrame ()
 Jump to next KeyFrame in Timeline as if Next button was clicked.
VUEBasicObject ObjectByIndex (int nIndex)
 Returns the n'th primary object in the scene.
VUEBasicObject ObjectByName (str strObjectName)
 Returns the first primary object with a given name.
VUEBasicObject ObjectByNameHierarchy (str strObjectName)
 Returns the first object with a given name.
VUEBasicObject ObjectByRenderID (int nRenderID)
 Returns the object in the scene that has given render ID.
list_of_objects ObjectsByType (VUEBasicObject.EVueObjectType eObjectType)
 Returns a list of objects of the specified type.
int Paste ()
 Pastes in the scene all the objects currently in the clipboard.
None Play ()
 Play the Scene as if Play button was clicked.
None PreviousKeyFrame ()
 Jump to previous KeyFrame in Timeline as if Previous button was clicked.
None PrintPicture ()
 Prints the color buffer using default settings.
str Prompt (str szPromptDescription, str szInitialValue="", boolean bUserMustProvideValue=true, str szPromptTitle="")
 Displays a small dialog box with an input field, prompting the user to enter a value.
int RecomputeMatPreview (int iMatStart, int iMatEnd, int nThreads=4)
 Force Vue to compute the preview of a range of materials.
None Refresh ()
 Refreshes the 3D Views.
None Render (boolean bAllowMultiThreading=true)
 Renders the current scene.
boolean ResumeRender ()
 Resumes rendering the current scene.
boolean RunPythonFile (str strPythonScriptPath)
 Runs python script that corresponds to given file name and path.
None SaveAlphaMask (str strFilename=None)
 Saves the last render's alpha mask to the indicated file.
None SaveAtmosphere (str strFilename)
 Saves the current atmosphere to file.
None SaveColorPicture (str strFilename=None)
 Saves the last render's color buffer to the indicated file.
None SaveDepthMap (str strFilename=None)
 Saves the last render's depth buffer to the indicated file.
None SaveScene (str strFilename=None)
 Saves the current scene to the indicated file.
int Select (VUEBasicObject pObjectToBeSelected)
 Adds the indicated object to the current selection.
int SelectAll ()
 Selects all objects in the scene.
int SelectByLayer (int nLayerIndex)
 Adds to the current selection all primary objects from a given layer.
int SelectByMaterial (int nMaterialIndex)
 Adds to the current selection all primary objects made from a given material.
int SelectByName (str strObjectName)
 Adds to the current selection all primary objects that have the given name.
int SelectByPreviewColor (EPreviewColor ePreviewColor)
 Adds to the current selection all primary objects of a given preview color.
int SelectByType (VUEBasicObject.EVueObjectType eObjectType)
 Adds to the current selection all primary objects of a given type.
None SelectOnly (VUEBasicObject pObjectToBeSelected)
 Selects the indicated object, and only that one.
None SelectRenderArea (int nTop=0, int nLeft=0, int nBottom=0, int nRight=0)
 Selects the current render area.
boolean SetMaterialByIndex (int nIndex, str strMaterialName="Default")
 Set the nIndex'th material in the global material list to the one specified by strMaterialName.
None SetOpenGLSoftware (boolean bDontUseHardwareAcceleration, boolean bRelaunch)
 Set OpenGL mode (hardware/software). Relaunch Vue if different from current.
boolean SetPictureFilterCallback (function fptrPythonPictureFilterCallback=None)
 Sets a callback method that will be called after the rendering of a picture.
None SetRenderedAlphas (array_of_ints alphas)
 Overwrite the last rendered picture's alpha channel.
None SetRenderedColors (array_of_tuples_of_ints_r_g_b colors)
 Overwrite the last rendered picture's color channel.
None SetRenderedDepths (array_of_floats depths)
 Overwrite the last rendered picture's depth channel.
None SetZoom (float fNewZoomFactor, EViewType eView=VT_All)
 Sets the zoom factor of the given orthogonal view(s). Doesn't affect the main view.
None ShowAllLayers ()
 Shows all layers in the scene.
None ShowLayer (int nLayerIndex)
 Shows a given layer.
None Stop ()
 Stop the Scene as if Stop button was clicked.
int StoreCamera ()
 Stores the current camera settings.
boolean SwitchCamera (int nNewCamera)
 Activates a given camera setting.
int Ungroup ()
 Ungroups the selected group or Boolean operation.
None UseRenderArea (boolean bUseRenderArea=true)
 Enables/Disables the selected render area.
float Zoom (EViewType eView)
 Returns the zoom factor of the orthogonal views.
None ZoomScene ()
 Centers and zooms the orthogonal views so that they frame the entire scene. Doesn't affect the main view.
None ZoomSelection ()
 Centers and zooms the orthogonal views so that they frame the selected objects. Doesn't affect the main view.

Member Enumeration Documentation

enum EMessageBoxButtons
 

Enumeration values:
MBB_Okay  Identifies a single "OK" button.
MBB_Cancel  Identifies a single "Cancel" button.
MBB_Yes  Identifies a single "Yes" button.
MBB_No  Identifies a single "No" button.
MBB_OkayCancel  The message box will contain an "OK" and a "Cancel" button. The message box can return either MBB_Okay or MBB_Cancel.
MBB_YesNo  The message box will contain a "Yes" and a "No" button. The message box can return either MBB_Yes or MBB_No.
MBB_YesNoCancel  The message box will contain a "Yes", a "No" and a "Cancel" button. The message box can return either MBB_Yes, MBB_No or MBB_Cancel.

enum ETerrainType
 

Enumeration values:
TT_StandardTerrain  Identifies the terrain type created when calling AddTerrain.
TT_ParametricTerrain 
TT_BumpDisplacedTerrain 

enum GBufferLayer
 

Enumeration values:
GBL_ZDepth 
GBL_MaterialID 
GBL_LayerID 
GBL_UVCoords 
GBL_Normals 
GBL_RealPix 
GBL_Coverage 
GBL_RenderID 
GBL_Color 
GBL_Transparency 
GBL_Velocity 
GBL_SubPixWeight 
GBL_SubPixMask 
GBL_ALL 

enum GBufferOption
 

Enumeration values:
GBO_ForceOccluded 
GBO_GenerateAllAA 

enum MultiPassSelectedLayer
 

Identifies the different layers available in multi-pass rendering.

See also:
EnableMultiPass, EnableMPLayer, GetMPColorLayer, GetMPFloatLayer, GetMPIntLayer
Remarks:
MPO_Rendering_All and MPO_Extra_All are used to select several layers at the same time.

The first group (MPO_Rendering_All) contains rendering layers: MPO_PostProcess, MPO_AtmosphereGain, MPO_AtmosphereFilter, MPO_Radiosity, MPO_Background, MPO_Reflection, MPO_Refraction, MPO_Ambient, MPO_Shadow, MPO_Specular, MPO_Diffuse,This group is selected by using MPO_Rendering_All.

The second group (MPO_Extra_all) contains extra layers: MPO_GlobalAMask, MPO_ZDepth, MPO_XYNormal, MPO_ObjectID, MPO_MaterialID.

MPO_Rendering_All and MPO_Extra_All are available only for selection (by using EnableMPLayer() function).

Enumeration values:
MPO_PostProcess 
MPO_AtmosphereGain 
MPO_AtmosphereFilter 
MPO_Radiosity 
MPO_Background 
MPO_Reflection 
MPO_Refraction 
MPO_Ambient 
MPO_Shadow 
MPO_Specular 
MPO_Diffuse 
MPO_GlobalAMask 
MPO_ZDepth 
MPO_XYNormal 
MPO_ObjectID 
MPO_MaterialID 
MPO_XYZNormal 
MPO_UVWCoords 
MPO_DiffLight 
MPO_SpecLight 
MPO_Material 
MPO_Rendering_All 
MPO_Extra_All 

enum MultiPassSelectedMask
 

Identifies the different types of masks available in multi-pass rendering.

Remarks:
These masks are used for global selection. It means that MPM_Layer will be used to select all layers, and so on.
See also:
EnableMultiPass, EnableMPMask, EnableMPMaskOnObject, EnableMPMaskOnLayer, EnableMPMaskOnMaterial, EnableMPMaskOnEcosystem, GetMPObjectMask, GetMPMaterialMask, GetMPEcosystemMask
Enumeration values:
MPM_Layer 
MPM_Object 
MPM_Material 
MPM_Ecosystem 


Member Function Documentation

VUEBasicObject AddAlphaPlane str  strColorFilename = None,
str  strAlphaFilename = None
 

Adds a alpha plane to the scene.

Returns:
The newly created object.

VUEBasicObject AddCloudPlane  ) 
 

Adds a cloud plane to the scene.

Returns:
The newly created object.

VUEBasicObject AddCone  ) 
 

Adds a cone to the scene.

Returns:
The newly created object.

VUEBasicObject AddCube  ) 
 

Adds a cube to the scene.

Returns:
The newly created object.

VUEBasicObject AddCylinder  ) 
 

Adds a cylinder to the scene.

Returns:
The newly created object.

VUELight AddDirectionalLight  ) 
 

Adds a directional light (sun light) to the scene.

Returns:
The newly created object.

VUEBasicObject AddGroundPlane  ) 
 

Adds a ground plane to the scene.

Returns:
The newly created object.

VUEMeshObject AddMesh  ) 
 

Adds a mesh to the scene.

Returns:
The newly created object.

VUEBasicObject AddPlane  ) 
 

Adds a plane to the scene.

Returns:
The newly created object.

VUEBasicObject AddPlanet  ) 
 

Adds a planet to the scene.

Returns:
The newly created object.

VUEPlant AddPlant str  strFilename = None  ) 
 

Adds a plant of the given species to the scene.

Returns:
The newly created object.

VUEPointLight AddPointLight  ) 
 

Adds a point light to the scene.

Returns:
The newly created object.

VUEBasicObject AddPyramid  ) 
 

Adds a pyramid to the scene.

Returns:
The newly created object.

VUEPythonObject AddPythonObject tuple_of_floats_x_y_z  vMin,
tuple_of_floats_x_y_z  vMax,
boolean  bDisplayInViews
 

Adds a python object to the scene.

Parameters:
vMin the min corner of the python object's bounding box.
vMax the max corner of the python object's bounding box.
bDisplayInViews true if a preview box is to be displayed in views for modeling.
Returns:
The newly created object.

VUEPointLight AddQuadraticPointLight  ) 
 

Adds a quadratic point light to the scene.

Returns:
The newly created object.

VUESpotLight AddQuadraticSpotLight  ) 
 

Adds a quadratic spot light to the scene.

Returns:
The newly created object.

VUEBasicObject AddSphere  ) 
 

Adds a sphere to the scene.

Returns:
The newly created object.

VUESpotLight AddSpotLight  ) 
 

Adds a spot light to the scene.

Returns:
The newly created object.

VUEBasicObject AddStone  ) 
 

Adds a stone to the scene.

Returns:
The newly created object.

VUETerrain AddSymmetricalTerrain int  nWidth = 0,
int  nHeight = 0
 

Adds a symmetrical terrain of given resolution to the scene. This function is deprecated. You should use AddTerrain() instead.

Returns:
The newly created object.

VUETerrain AddTerrain int  nWidth = 0,
int  nHeight = 0,
ETerrainType  eType = TT_StandardTerrain,
boolean  bSymmetrical = false,
boolean  bSkinOnly = false
 

Adds a terrain of given resolution to the scene.

Returns:
The newly created object.

VUETorus AddTorus  ) 
 

Adds a torus to the scene.

Returns:
The newly created object.

VUEBasicObject AddWaterPlane  ) 
 

Adds a water plane to the scene.

Returns:
The newly created object.

None CloseRenderDialog  ) 
 

Close the Render Dialog.

boolean Copy  ) 
 

Copies the selected objects and places them on the clipboard.

Returns:
True if the objects were successfully copied.
See also:
Cut, Paste, Duplicate.

int CountMaterials  ) 
 

Returns the number of materials used in the scene.

int CountObjects  ) 
 

int CountSelectedObjects  ) 
 

Returns the number of objects currently selected.

see GetSelectedObjectByIndex()

VUEBasicObject CSGDifference  ) 
 

Creates a Boolean Difference of the selected objects.

Returns:
The newly created Boolean object if the operation was successful, or nothing if the operation failed (e.g. nothing or only one object selected).
Remarks:
Call Ungroup() to cancel the operation.
See also:
Ungroup, CSGUnion, CSGIntersection, Group, MetaBlob.

VUEBasicObject CSGIntersection  ) 
 

Creates a Boolean Intersection of the selected objects.

Returns:
The newly created Boolean object if the operation was successful, or nothing if the operation failed (e.g. nothing or only one object selected).
Remarks:
Call Ungroup() to cancel the operation.
See also:
Ungroup, CSGUnion, Group, CSGDifference, MetaBlob.

VUEBasicObject CSGUnion  ) 
 

Creates a Boolean Union of the selected objects.

Returns:
The newly created Boolean object if the operation was successful, or nothing if the operation failed (e.g. nothing or only one object selected).
Remarks:
Call Ungroup() to cancel the operation.
See also:
Ungroup, Group, CSGIntersection, CSGDifference, MetaBlob.

boolean Cut  ) 
 

Creates a copy of the selected objects and places it on the clipboard, then deletes the selected objects from the scene.

Remarks:
Equivalent to calling Copy() and then Delete().
Returns:
True if the objects were successfully cut.
See also:
Copy, Paste, Duplicate, Delete.

boolean Delete  ) 
 

Deletes the currently selected objects.

Returns:
True if the objects were successfully deleted.
See also:
Cut.

None DeleteKeyFrame  ) 
 

Deletes all keyframes at current time.

If some objects are selected, only deletes the keyframes of the selected objects.

See also:
CurrentTime, SetCurrentTime.

None DeselectAll  ) 
 

Deselects all selected objects in the scene.

Returns:
The total number of objects that are selected after the operation.
See also:
SelectAll, Select, SelectOnly, SelectByPreviewColor, SelectByType, SelectByMaterial, SelectByName, SelectByLayer.

None DiscardRenderArea  ) 
 

Discards the selected render area.

See also:
SelectRenderArea, DiscardRenderArea.

None DisplayAlphaMask  ) 
 

Displays the last render's color buffer.

If no color buffer is available, this function does nothing.

See also:
DisplayColorBuffer, DisplayDistanceBuffer.

None DisplayAtmosphereEditor boolean  bShow = true  ) 
 

Shows/Hides the Atmosphere Editor.

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayColorPicture  ) 
 

Displays the last render's color buffer.

If no color buffer is available, this function does nothing.

See also:
DisplayAlphaBuffer, DisplayDistanceBuffer.

None DisplayControlToolbar boolean  bShow = true  ) 
 

Shows/Hides the Control Toolbar (the top toolbar).

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayDepthMap  ) 
 

Displays the last render's color buffer.

If no color buffer is available, this function does nothing.

See also:
DisplayColorBuffer, DisplayAlphaBuffer.

None DisplayInformationBar boolean  bShow = true  ) 
 

Shows/Hides the Information Bar (Object Properties, Scene Preview and World Browser panels).

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayMaterialSummary boolean  bShow = true  ) 
 

Shows/Hides the Material Summary.

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayObjectToolbar boolean  bShow = true  ) 
 

Shows/Hides the Object Toolbar (the left toolbar).

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayPythonConsole boolean  bShow = true  ) 
 

Shows/Hides the Python Console.

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None DisplayTimeline boolean  bShow = true  ) 
 

Shows/Hides the Timeline.

Parameters:
bShow if true, causes the dialog to be displayed, if false, causes it to be closed.

None Drop  ) 
 

Drops the selected objects to the closest object beneath them.

boolean Duplicate  ) 
 

Duplicates the selected objects and places them on the clipboard.

Returns:
True if the objects were successfully duplicated.
Remarks:
Equivalent to Copy() followed by Paste().
See also:
Cut, Copy, Paste.

None EnableGBLayer GBufferLayer  layer,
boolean  bEnable = true
 

Activate G-Buffer layers.

Parameters:
layer This GBufferLayer will select the G-Buffer layer to activate.
bEnable a boolean. True will enable the creation of GBuffer during rendering, False will disable it.
See also:
EnableGBuffer, EnableGBOption, GBufferLayer

None EnableGBOption GBufferOption  option,
boolean  bEnable = true
 

Activate G-Buffer options.

Parameters:
option This GBufferOption will select the G-Buffer option to activate.
bEnable a boolean. True will enable the creation of GBuffer during rendering, False will disable it.
See also:
EnableGBuffer, EnableGBLayer, GBufferOption

None EnableGBuffer boolean  bEnable = true  ) 
 

Enable GBuffer Rendering.

Parameters:
bEnable a boolean. True will enable the creation of GBuffer during rendering, False will disable it.
See also:
EnableGBOption, EnableGBLayer

None EnableMPLayer MultiPassSelectedLayer  layer,
boolean  bEnable = true