Enable shadows
In order to enable shadows, you have
to activate the option in rendering options ![]()
Then, it is possible to enable shadow
for each light with the light configuration dialog box ![]()
In order to compute the light of a
point, TopSolid computes the light at the face vertices and interpolates
values. Result can sometimes looks “strange” when using spots if the vertices
are not all under light. To solve this problem, you have to reduce the
max facet size ![]()
You can change the shadow opacity:![]()
![]()
The "Shadow
tolerance" option allows to lightly "move" the shadow
backward to avoid the shadow to visually overlap the front of the part.![]()
Example:
