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Travelling
Menu access : Assembly | Travelling
Description :
Allows to define a succession of positions of camera which can be associated with a kinematics scenario and/or a scenario of mounting/dismounting
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General philosophy:
Click here to see an example : ![]()
Create the list of cameras by giving a name and using the ADD CAMERA button. When you create a camera, this one is placed such as the scene is seen by the user. The list of cameras is visible in the set of Travelling which automatically appears after clicking on the STOP button at the end of the creation. It is possible to use the list of predefined cameras to quickly create cameras corresponding to the front, back, left etc...
Other operations with the Travelling have to be done in the symbolic tree :
On a travelling it is possible to :
Delete : delete the Travelling definition
Continue : add a new camera at the end of the existing camera list.
Play : dynamic animation from the first camera to the last one.
Associate/Disassociate with a kinematics scenario : allows to move the camera according to the chosen Travelling definition and during a kinematics animation.
Associate/Disassociate with a mounting/dismounting scenario : allows to move the camera according to the chosen Travelling definition and during a mounting/dismounting animation.
On a camera, it is possible to :
Delete : final removal of the camera
Modify : allows you to rename and change the camera position. The MODIFY CAMERA button validate modifications.
Rename : give a new name
Copy camera : copy the selected camera at the end of the list
Insert : insert a new camera before the selected one.
Edit the camera
: The editor allows to define very precisely the viewpoint position, the
eye position, the field of view etc... The
button allows to click a point in the graphic area.
Available option(s) :
After having associated a Travelling
with a scenario, the kinematics player and mounting/dismounting
player automatically propose to use the Travelling during animation. 4
modes are available:
Global dynamic : Continuous motion, with the duration of transition between camera equal to the total duration divided by the number of cameras.
Global static : Noncontinuous motion, with the duration of stop per camera equal to the total duration divided by the number of cameras.
Step dynamic : Continuous motion, with mapping of the cameras and the step of the scenario. To obtain an optimal result for a kinematics scenario, the number of camera must be equal to the number of lines of the scenario.
Step static : Noncontinuous motion, with mapping of the cameras and the stages of the scenario. To obtain an optimal result for a kinematics scenario, the number of camera must be equal to the number of lines of the scenario.
It is possible to produce a video
clip associating the Travelling definition and the animation.