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Application:
TopCASTOR
3D /
TopCASTOR
2D
See also: defining contact areas
Icon access: ![]()
Menu access: Mechanical analysis | Contact definition | Bodies definition
Description:
This function is for defining the functional bodies that are in contact.
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General principle:
Choose the type of body (rigid or deformable) using the
and
buttons.
Select the parts and beams that form a body.
Enter a name for the body, or click on
.
Optional point(s):
To rename a body, you simply select one of its constituent elements
from the "Add/Modify" mode for the set to which it
belongs. You are then asked to provide a new name for the body.
A body can be extracted from one of two body sets. All you have
to do is click on
and select
at least one element constituting the body that is to be extracted.
Either of the two body sets can also be completely emptied
immediately by clicking on the
button.
Specific point(s):
The
different bodies can be identified on the screen by their color
coding; the key to the color coding is provided in the legend window
where the body names are followed by (R) if the body is rigid, or a
(D) if it is deformable.
If a contact problem is defined, the associations
will not be processed. They will be replaced by the definition
of the different bodies.
Editing can be undertaken at any time in the symbolic tree
"RIGID BODIES SET" and "DEFORMABLE BODIES SET".
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