Verification general options

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Click Tools > Options. In the left pane, click Verifcation.

Image Quality

Slide the bar to set the faceting for the material stock. A higher setting increases the umber of facets. A lower setting improves performance.

Beep when Crash

Check this option to cause the computer to beep when the tool rapids into the material.

Pixel-Based Verification - All Operations

Choose the Pixel-Based Verification option for cases where the complexity of the part causes the other Verification options to run too slowly.

If you choose the Pixel-Based Verification option, you lose the following functions during verification. This is done to maximize verification speed.

Standard Verification - All Operations

This option does not disable any Verification functions. Choose this option if you do not need perfectly accurate verification.

True Solids Verification for 2/3 Axis Milling Operations

This option affects only operations created from the NC > 2 Axis or 3 Axis menus. Check this option to enable perfectly accurate verification, even when you zoom in on the model. This option is available only with Verify Plus.

With this option checked, the following buttons are disabled.

Remove Fragments
Tool Solid
Tool Translucent
Tool Wireframe
Stock Solid
Stock Translucent
Stock Wireframe

Enable Back Step

Check this option to enable the Backstep button on the verification toolbar. Clear this option to improve performance.

Show Shadows

During the cut verification, a shelf is sometimes same color shade as the shelf below it. Check this option to always display shelves in different shades.

Pause At

Check where to pause the tool. When the tool pauses, press the Play button to continue the verification. You can check some or all of these options.

End of Operation

Pause at the end of each operation.

Next Crash

Pause where the tool rapids into the material.

Next Tool

Pause after each tool change.

Next Z-Level

Pause at each Z-level.

Next Move

Pause at each move, such as G00, G01, G02, G03.

Next Plunge

Pause after each plunge move.

Start/End Rapid Move(s)

Pause at the before and after each rapid move.

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