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The Edit Menu

 
Undo - is used to back out of the last change you made. If, for example, you unintentionally delete some characters, you should immediately select Edit-Undo to restore them. The editor retains a list of changes and you can press Undo repeatedly to undo previous actions. The size of the list depends on available memory. Not all changes can be undone.
 
Cut - is used to delete characters. At the same time, these characters are copied to the Windows Clipboard so that they can be pasted back in another location, if you desire (see Paste). The Clipboard retains its information even when you change files so that characters "cut" from one program can be pasted into another program.
 
Copy - is used to copy characters to the Clipboard without deleting them. You can use Copy to duplicate characters, lines, or blocks of lines. First, you "copy" the data you want to duplicate, and then you "paste".
 
Paste - copies the Clipboard contents into the NC program at the cursor location. Data is placed into the clipboard using the Cut or Copy function.
 
Delete - Removes the selected characters from the edit window. Unlike Cut, this operation does not use the clipboard and therefore requires fewer resources if deleting a large amount of data. It also leaves the clipboard contents intact in case you have data there that you intend to use later.
 
Select All - Selects all characters within the current file in preparation for some later operation.
 
  Image hintpic.GIFEntire blocks or lines can be selected by keeping the mouse to the left of the lines. If you prefer using the keyboard, press the shift key and use the cursor (arrow) keys to select the characters you want. You can select large blocks of data quickly with the mouse by selecting the start character and then holding the shift key down while you select the end character. Between these actions, you can page down through the file if necessary.
  
 
Select Tool Range - Selects all blocks between two tool change commands. To use this function, position the text cursor within the range of blocks you want selected - after one tool change and before another - and click on this menu item.
 
If the cursor is positioned prior to the first tool change, all blocks after the first and up to the tool change are selected. If the cursor is positioned after the last tool change then all blocks starting with the first after the last tool change and ending with the next to last block in the program are selected.
 
The intent of this function is to provide an easy method of deleting (once selected, press the delete key) or otherwise changing all blocks related to a given tool. See the Options-Machine Tool Characteristics menu for the method of specifying the tool change command (Usually M6 or Txxx).
 
Linear Abs <> Inc – Shows a dialog box intended to help you convert portions of a program from absolute tool positions to incremental positioning or the reverse. It converts X, Y, and Z words only. Although intended for linear motion only, it may work correctly for some circular motion, for example when changing absolute to incremental where G2 and G3 commands already have incremental center locating. A warning is issued if any circle commands are encountered and these should be carefully checked.
 
The editor attempts to determine the current tool position, which is a necessary piece of information. This will be displayed and should be changed if necessary.
 
This menu item is selectable only if a portion of the NC program is selected, and blocks partially selected are considered completely selected.
 
Insert ASCII Char – Shows a dialog box where you can select characters to insert into the NC program. The box contains all possible characters with decimal values from 1 through 255 in three columns showing hex, decimal, and ASCII or other representation. (To insert a null, or zero, value, use the “Null Byte” character specified under editor options.) If the inserted character has no graphical representation or formatting function, a 03 for example, it will be usually be shown as a box.
 
Show Hex – Opens a small window that shows the hexadecimal representation of the block under the cursor. The characters are read “down”. For example, the first column of the hex window might read 4-E-N, indicating that the first character in the block is the letter N with a hexadecimal value of 4E.
 
Select to Mark - Selects all characters between the text cursor and the mark that you set previously (via the Set Mark menu item.)
 
Set Mark - Sets a mark, or reference point, within the current NC program file. This mark does not alter the file and it exists only for the edit session in which you set it. Selecting Set Mark sets the mark at the cursor position and activates the Image gmarksm.GIF toolbar button. Selecting this button, or selecting Jump to Mark under the Search menu, returns you quickly to the mark. For example, you might set the mark to a place in your program where a Z-axis move seems questionable, then go on to look at other areas in the program, then quickly return to the questionable position. You can also use the Select to Mark menu item to quickly select large areas of the NC program.
 
Clear Mark - Clears any previously set mark within the active edit window.
 
 
Edit selections manipulate characters and blocks of the NC program file. Using functions contained in Edit, you can delete blocks of data, copy them, and move them. To select multiple characters or blocks of data, hold the mouse button down and drag the mouse over the characters.

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