Auto Route enables you to:
Route automatically through existing geometry in the 3D route sketch.
Route automatically through certain objects that are outside the route sketch.
Update routes to travel through selected clips.
Display guidelines that show wires from imported from/to data, manipulate those guidelines, and convert them into routes.
To route automatically:
While editing
a route, click Auto Route
(Routing Tools toolbar) or click Routing,
Routing Tools, Auto
Route.
In the PropertyManager, under Routing Mode, select one of the following:
Auto-Route. Select to automatically route through existing geometry in the 3D route sketch.
Edit (drag). Select to change to the edit mode, so you can adjust the route (by dragging points, lines, and so on) without closing the PropertyManager.
Re-route spline. Select to update a route to travel through selected clips.
Guidelines. Select to display a preview of the wires in a cabling route after import of the from/to data. Guidelines show the connections of the wires that need to be bundled into finished routes.
Set options and make selections as described below.
Click
to close the PropertyManager.
In the graphics area, select a start point (any point in the current sketch), then select the next entity to route to. Valid selections:
|
Route type |
Valid selections |
Result |
|
Standard |
Point in the current sketch |
A spline is added from the start point to the selected point. |
|
Sketch point outside the route sketch |
||
|
Line in the current sketch |
A spline is added from the start point to the closest endpoint of the selected entity, then the route continues to the other end of the entity. | |
|
Line, construction line, or reference axis of an object outside the route sketch |
||
|
Orthogonal |
Line or end point of a sketch segment in the current sketch |
A path is created with lines that run parallel to the X, Y, and Z axes, with right angles between segments. |
|
Line, edge, or reference axis of an object outside the route sketch |
A corresponding line is created within the route sketch, and the route
segment is created. |
Current selection. Lists the entities you select.
Current Edit point. For information only. Lists the point from which the route will continue. For example, this could be the last point you selected, or the endpoint of the last axis you selected.
Orthogonal route. Creates a route with segments that run parallel to the X, Y, and Z axes, with right angles between segments.
Alternate paths. Displays alternate valid orthogonal routes. Scroll to a selection to view an alternate route in the graphics area.
Bend radius. Specifies the bend radius for orthogonal routes.
You can update a route to travel through selected clips.
Current
selection. Select the spline and the axes of one or more clips,
then click
.
|
|
You can update a route to ignore clips:
|
Merge
guidelines to form routes
. Merges two or more guidelines
into a single route.
Join
guidelines to existing routes
. Joins a guideline
into an existing route at a selected route point.
Convert
guidelines to routes
. Converts one or more guidelines
into unique routes.
Merging or joining guidelines
into routes works best if their paths are close together or approximately
parallel to one another.
Display. Clear to turn off the display of guidelines and return to Auto-Route mode.
Update on changes. Select to update the display automatically as changes are made to the guidelines. When cleared, click Update Guidelines to update the display manually.
Filter guidelines by length. Select to filter the visibility of the guidelines by length.
Show Shortest. Move the slider until the shortest guideline you want to see is visible.
Show Longest. Move the slider until the longest guideline you want to see is visible.