Materials Mapping PropertyManager

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Use the Mapping tab in the Materials PropertyManager to map textures in part or assembly documents.

Mapping controls size, orientation, and location of materials such as fabrics, stoneware (tile, marble, etc.), and plastics (patterned, composite, etc.).

Only 2D texture mapped materials have editable texture properties.

Selected Geometry

Select geometry to apply changes at either an assembly component level or a part document level .

Mapping

  • Select a value for Mapping type:

    • Automatic. The texture space maps to one of the X, Y, and Z axes. The Automatic texture space is appropriate for most planar geometry.

    • Spherical. The texture space maps all points onto the surface of a sphere.

    • Cylindrical. The texture space maps all points onto a cylinder.

    • Projection. The texture space maps all points based on a projection direction.

  • Select a value for Axis direction or Projection direction (available only when Mapping type is set to Cylindrcal or Projection):

    • XY. Use the XY aligned plane to map texture direction.

    • ZX. Use the ZX aligned plane to map texture direction.

    • YZ. Use the YZ aligned plane to map texture direction.

    • Current View. Use the current orientation to map texture direction.

    • Selected Reference. Select an edge or a face for Selected Entities to map texture direction.

  • Drag the pointer , set values, or use the slider based on the Mapping type you selected.

Projection

    • Horizontal location . Positions the texture along the horizontal axis.

    • Vertical location . Positions the texture along the vertical axis.

Spherical.

    • Offset latitude.  Moves the texture along the red meridians shown in the preview.

    • Offset longitude .  Moves the texture along the green meridians shown in the preview.

 

Cylindrical

    • About Axis . Rotates the texture around the axis of a cylinder.

    • Along Axis . Moves the texture along the axis of a cylinder.

Size/Orientation

Color Pattern

Pattern scale . Set values or use the slider with procedural materials to modify the pattern scale when you render the material.

Related Topics

Materials PropertyManager Overview

Materials Color/Image PropertyManager

Materials Illumination PropertyManager

Materials Surface Finish PropertyManager

Applying Materials

Applying Illumination

Applying Surface Finishes

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