Use the Mapping
tab in the Materials
PropertyManager to map textures in part or assembly documents.
Mapping controls size, orientation, and location of materials such as fabrics, stoneware (tile, marble, etc.), and plastics (patterned, composite, etc.).
Only 2D texture mapped materials have editable
texture properties.
Select geometry to apply
changes at either an assembly component
level
or a part document level
.
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Projection
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Spherical.
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Cylindrical
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Fixed aspect ratio. Scales the image uniformly as you change the Width or Height.
Fit width to selection. Stretches the width of the texture to the selection.
Fit height to selection. Stretches the height of the texture to the selection.
Width
. Resizes the texture as bounded by the magenta lines.
Height
. Resizes the texture as bounded by the blue lines.
Rotation
(Spherical and
Cylindrical only). Rotates the
texture relative to the axes.
Axis direction
1
(Spherical
only). Rotates the texture relative to the horizontal axis.
Axis direction 2
(Spherical only).
Rotates the texture relative to the vertical axis.
Mirror horizontally. Flips the texture about the selected direction horizontally.
Mirror vertically. Flips the texture about the selected direction vertically.
Reset to Image. Resets the aspect ratio of the primary texture or decal.
Pattern
scale
. Set
values or use the slider with procedural materials
to modify the pattern scale when you render the material.
Materials PropertyManager Overview
Materials Color/Image PropertyManager
Materials Illumination PropertyManager