The Preview window shows how the decal and the scene will appear when rendered. You render the preview separately from the model in the graphics area.
Render
- Renders the model in the Preview
window using the rendering type specified in the Render
menu.
OpenGL
- Toggles the preview between OpenGL
and Ray Trace.
Zoom
to Scene - Zooms in or out so the entire scene is visible.
Zoom
to Fit - Zooms in or out so the entire model, assembly, or selected
geometry is visible.
Zoom
to Area - Zooms in on a portion of the view that you box-select.
Zoom
In/Out - Zooms in and out.
Rotate
View - Rotates the view of the model or geometric entity.
View
Orientation - Changes the orientation of the model or geometric
entity to one of the following views: Front,
Back, Left,
Right, Top,
Bottom, Isometric,
Trimetric, or Dimetric.
Keep
Visible - Keeps the Preview
window open after you close the PropertyManager.
You can choose to display one of several simplified geometric entities in the Preview window in place of the model. If your SolidWorks model is complex, simplified geometry can improve the performance of the preview display.
|
Model |
Plane |
Sphere |
|
Cube |
Cylinder |
Torus |
Specify which of the following PhotoWorks components appear in the Preview window.
|
Reflectance |
Decals |
Light Icons |
|
Transparency |
Scene |
Shadows |
|
Displacement |
|
|
You can choose between options that offer faster performance and options that offer more accurate previews.
Default - Assemblies render in the preview window with a single material. When cleared, assemblies render with the material assigned to each component.
Immediate
or Deferred - If you choose Immediate, the preview updates immediately
at every change of a material, scene, decal, or light source property.
If you choose Deferred, the preview
updates only if you click Render
on the Preview toolbar.
OpenGL or Ray Trace - The preview renders in the selected mode. OpenGL renders faster than Ray Trace, but Ray Trace provides a more accurate preview than OpenGL.