You can add cameras to model documents and view the model from the camera perspective. You can:
Specify the positions of targets and cameras.
Attach cameras to objects and sketch entities. The camera can then show motion or move with the entity.
Place cameras inside models.
Roll cameras to specified angles.
Control properties of field of view (size of lens) and depth of field.
Use cameras in animations.
To add a camera to a document:
In the FeatureManager design tree, right-click
Lights and Cameras
and select Add Camera
.
A Two-View
- Vertical
viewport
opens, with the camera in the left viewport and the camera view in the
right viewport in the orientation of the active view.
The Camera PropertyManager opens.
A camera is added to
Lights and Cameras
in the FeatureManager design tree.

|
The composition rectangle in the camera view shows you what is visible to the camera. You can specify properties in the Camera PropertyManager and drag the camera, target, and field of view in the graphics area. When you close the Camera PropertyManager, the window with the camera is closed and the model view returns to its original orientation. |
|
To view a model from a camera's perspective:
In Lights and
Cameras
, right-click the camera and select Camera View.
Select from the View pop-up menu in the corner of the viewport.
Press the space bar and select from the Orientation menu.
Click Camera
View
(View toolbar) or View,
Display, Camera
View. If more than one camera exists in the document, a dialog
box appears asking you to choose one.
To edit camera properties:
In the FeatureManager design tree, right-click
a camera
and select Properties.
In addition to specifying properties in the PropertyManager, you can drag the camera, target, and field of view in the graphics area while the PropertyManager is open.
When the PropertyManager
is not open, you can modify
unlocked camera views using View tools.
To view all cameras in a model:
Click View
Cameras
(View toolbar) or View,
Cameras.