Linear or Rotary Motors

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Linear and rotary motors are simulation elements that move components around an assembly using Physical Simulation. Physical Simulation combines simulation elements with other tools such as mates and Physical Dynamics to move components in a realistic manner within the components degrees of freedom.

See Recording and Replaying a Simulation for more information on creating a simulation.

NOTES:

Numeric values outside the default range for physical simulation affect only the analysis application. For example, the default maximum speed of a linear motor is 300 mm/s. If you specify a value greater than 300 mm/s, the component does not move at a correspondingly faster rate when you replay the physical simulation, but does move faster in the analysis application.

To add a linear motor:

  1. Click Linear Motor (Simulation toolbar) or Insert, Simulation, Linear Motor.

    The Linear Motor PropertyManager appears.

  2. Select a linear or circular edge, a planar, cylindrical, or conical face, or an axis or a plane of a component as the Direction Reference. Click Reverse Direction , if necessary.

    If you select a circular edge or conical face, the Direction Reference is parallel to the axis of the cylinder. If you select a plane or a planar face, the Direction Reference is normal to the entity.

  3. Set the Velocity (the speed at which a component moves if no other force acts on it) by doing one of the following:

  1. Click .

    A LinearMotor icon is added to the FeatureManager design tree under the Simulation icon.

To add a rotary motor:

  1. Click Rotary Motor (Simulation toolbar) or Insert, Simulation, Rotary Motor.

    The Rotary Motor PropertyManager appears.

  2. Select a linear or circular edge, a planar, cylindrical, or conical face, or an axis or a plane of a component as the Direction Reference. Click Reverse Direction , if necessary.

    The Direction Reference is the direction of rotation, not the axis of rotation. The Direction Reference is parallel to the axis of rotation. The software moves the component about its center of mass taking into account mates and other relations to the component.

    If you select a linear edge, the Direction Reference revolves around the edge. If you select a planar face, the Direction Reference revolves around the normal of the face.

  3. Set the Velocity (the speed at which a component moves if no other force acts on it) by doing one of the following:

  1. Click .

    A RotaryMotor icon is added to the FeatureManager design tree under the Simulation icon.

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