Camera-Based Animations

Your Ad Here


Like all animations created with SolidWorks Animator, camera-based animations involve defining the time at which a camera property change occurs by place the timebar on the timeline and defining the change to the camera property.

You can change these camera properties:

You can also determine the camera through which you view the animation.

You can create simple animations in which a camera moves towards the model. You can add variation by including movements along the Y and Z axes, or create more elaborate animations.

You must set the animation to display through the camera view. Viewing the animation through the camera is like viewing the animation through a custom view or one of the default views (front, top left, etc.). Cameras are listed in the View Orientation list with custom saved views and the default views.

Do one of the following:

You then create camera-based animations two ways:

Comparison of Using a Camera Versus not Using a Camera

You could have an animation where the view changes by moving the view around the model, similar to walking around a statue to see all sides of it. The difference between an animation like this that uses a camera and one that does not is:

Return SolidWorks Help Index

Your Ad Here