After you create the camera sled, you need to add the camera, attach it to the camera sled, and compose the shot.
To add and position the camera:
Open the assembly document that includes the camera sled.
Click Front
(Standard toolbar).
In the FeatureManager design tree, right-click
Lights and Cameras
and select Add Camera.
The screen splits into viewports, and the Camera PropertyManager is displayed.
Once you add a camera, you
can display the viewports and the Camera
PropertyManager at any time by double-clicking Camera
<n>
in the Lights and Cameras
folder.
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In the PropertyManager, under Target Point, select Target by selection.
In the graphics area, select a sketch entity on the camera sled to attach the Target Point.

By selecting the mid point
of the line entity, you help to center the Field
of View, as shown on the right pane of the viewport.
In the PropertyManager, under Camera Position, click Position by selection.
In the graphics area, select a sketch entity on the camera sled to attach the Camera Position.

If necessary, drag the Field of View to compose the shot by using the viewport for reference.
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Drag the rectangle back and forth, normal to the camera axis, to adjust the angle of view of the model. |
Check your results on the right pane of the viewport. |
In the PropertyManager, under Camera Rotation, click Set roll by selection.
In the graphics area, select a face to prevent camera roll when you drag the camera sled to create the path.

Click
.
By using these settings and moving the camera sled horizontally, you can create a camera sled animation in which the camera moves towards the model. Subject to your Field of View, these settings ensure that the model stays in frame during the entire animation. You can change these settings at any time by opening the Camera PropertyManager.