Contact Set

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Use the Contact Set PropertyManager to define contact between source and target entities for assembly documents and multibody part documents. You define two sets of entities. The target entities can be faces (of solids or shells) only. In general, the source entities can be faces, edges, and vertices except for the Node to Node option which allows faces only for the source. Entities  in the source and target sets may not belong to the same component, body, or shell (self contact is not allowed). You can apply multiple contact conditions to override the global contact setting by adding component contact and local contact sets.

The Contact Set PropertyManager is the only way to define interaction between solids and shells in a mixed mesh study.

For guidelines on using different contact types, click here.

For drop test studies, you can only bond touching faces.

For mixed mesh studies, you can bond source entities (vertices, edges, and faces) to target faces. The source and target entities can belong to shells or solids. The behavior of the bond depends on whether the source entity belongs to a solid or a shell. If the source entity belongs to a shell, the bond acts like a rigid connection where the original angle between the shell and the solid is maintained during deformation. If the source entity belongs to a solid, the bond acts like a hinge, where the original angle between the shell and the solid is not necessarily maintained.

When bonding a shell edge to a solid or shell target face, the software rigidly bonds each node of the edge to the nearest element's face on the target. The rigidity of the connection depends on the element size near the interface. To improve accuracy, the element size on the target face should be equal to the thickness of the shell if no weld is used. If a weld is used, the element size on the target face should be equal to the weld size.

To define a contact set:

  1. In the COSMOS AnalysisManager tree, right-click Contact/Gaps and select Define Contact Set.

The Contact Set PropertyManager appears.

  1. Under Type, select a contact type.

  2. Select the source and target entities.

  3. Define parameters relevant to the contact type that you selected.

  4. To include friction , select  Include Friction and type the value of the Friction Coefficient.

  5. Click  .

Use the Find Contact Sets PropertyManager to find and define contact sets between faces that are touching or within a specified distance from each other.

Related Topics

Multiple Contact Conditions

Shrink Fit

Thermal Contact Resistance

 

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