A joint is identified at the free end of a structural member or at the intersection of two or more structural members.
All. The software considers all structural members when calculating joints.
Select.
The software considers only the structural members in Select
structural members
when calculating joints.
Calculate. Click to calculate the joints.
Lists the joints that the software finds in the model. Select a joint to highlight it in the graphics area.
To modify a joint, right-click it in the graphics area to highlight the members that make up the joint. To add a member, select a member that is not highlighted. To delete a member from the joint, select the highlighted member in the graphics area.
Keep
modified joint on update. Select to save your modifications when
you click Calculate to update
the joints or
to close the PropertyManager. Clear to discard
your modifications.
Show sketch paths only. When selected, the sketch paths for the structural members appear in the graphics area. When cleared, the solid bodies appear in the graphics area.
The software uses a pinball (imaginary sphere) to search for joints and define the participating structural members. The software creates joints at the intersection of this structural member and any other structural members whose sketches lie within the pinball. The software also creates joints at the free ends of structural members. The software ignores structural members that are parallel. The software calculates joints at the endpoints of all of the selected structural members.
Default pinball radius. Select to accept the default radius. The software calculates the default based on the sizes of the weldment profiles.
Manual pinball
radius. Select to define the Pinball
radius
.
Preview pinball. Select to display a preview of a pinball in the graphics area. You can drag the pinball to any joint for a preview at the joint.
Performing Analysis Using Beams and Trusses