A connector is a mechanism that defines how a face is connected to another face or to the ground. Connectors are encountered in many real life designs. Using connectors simplifies modeling. In many cases, you can simulate the desired behavior without having to create the detailed geometry or define contact conditions.
The Connectors PropertyManager enables you to define the following types of connectors:
Rigid
. Defines a rigid link between the selected faces from
two distinct bodies. More...
Spring
. Defines a spring that can resist tension only (cables),
compression only, or tension and compression. You can specify a compressive
or tensile preload for the spring connector. More...
Pin
. A pin connects cylindrical faces of two components. More...
Elastic Support
. An elastic support defines an elastic foundation between
the selected faces of a part or assembly and the ground. More...
Bolt
. Defines a bolt connector between two components. More...
Spot Weld
. Defines spot welds between shell faces. More...
Link
. Ties any two locations on the model by a rigid bar that
is hinged at both ends. More...
Bearing
. Simulates
bearing supports. More...
Input parameters depend on
the selected type. Click a link above for a detailed help on a connector.
Show preview. Turns on/off the display of the connector symbols in the graphics area.
Apply. Defines the connector and clears the face selections to let you define another connector with similar properties.
Edit color. Select a color for the connector symbols from the color palette.
Symbol Size
. Use the spin arrows to
change the size of the connector symbols.
Click here for a summary on using connectors.