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Edits properties for intermittent curve-curve or 3D contact. Learn about contact friction.

Use Materials

  • If checked, the properties are obtained from the materials database.

  • If not checked, these values can be entered directly.

Material 1

Specifies the material for the first part to which the object is attached.

Material 2

Specifies the material for the second part to which the object is attached.

Impact

Select to use the impact method to determine the force when impact occurs. Also specify Stiffness, Exponent, Damping, and Penetration below.

Restitution

Enter two numbers that relate the incoming and outgoing velocities of the two contacting parts. We recommend that you only use the Restitution method in situations where there is not persistent contact between the bodies.

Use Coefficient of Restitution

Select to use the coefficient of restitution method to determine the force when impact occurs. If selected, the Coefficient of Restitution text box is enabled.

Coefficient of Restitution

Enter the coefficient of restitution for the impact. This box is only available if Use Coefficient of Restitution is selected.

Stiffness

Edits the stiffness of the boundary interaction between the two parts. It should be set to a number that approximates the material stiffness of the two parts in collision.

Exponent

Edits the exponent of the force deformation characteristic. The collision is modeled using an exponential force function.

Damping

Edits the maximum damping coefficient of the boundary interaction.

Penetration

Edits the boundary penetration distance where full damping occurs.

Friction Full

Select to use both static and dynamic friction values.

Friction Dynamic

Select to use friction in dynamic simulations.

Friction None

Select to not use any friction values. Friction effects are disabled.

Static Velocity

Specifies the velocity below which the static friction coefficient is in effect. Velocities between this velocity and the Dynamic Velocity transition between the static coefficient of friction and the dynamic coefficient of friction.

Dynamic Velocity

Specifies the velocity above which the dynamic friction coefficient is in affect. Velocities between this velocity and the Static Velocity transition between the static coefficient of friction and the dynamic coefficient of friction.

Static

Enter the static coefficient of friction. When the relative velocity of the two parts are at or below the Static Velocity, this is the fiction coefficient that is used. When the velocity is between the static velocity and the dynamic velocity, the friction coefficient transitions between this coefficient and the dynamic coefficient. The value must be between 0 and 1.

Slider next to Static

Adjusts the static coefficient of friction between 0 and 1.

Dynamic

Enter the dynamic coefficient of friction. When the relative velocity of the two parts are at or above the Dynamic Velocity, this is the friction coefficient that is used. When the velocity is between the static velocity and the dynamic velocity, the friction coefficient transitions between this coefficient and the static coefficient. The value must be between 0 and 1.

Slider next to Dynamic Mu

Adjusts the dynamic coefficient of friction between 0 and 1.

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