Allows you to define a joint. Select a tab:
Definition: This tab only appears when you create a new joint, or when you modify a joint that you created manually. It does not appear when you modify a joint that was created from assembly constraints.
Motion: Applies motion to any open DOF (degrees of freedom) on the joint. Because a motion generator causes a part to move in a specified way, it removes one additional degree of freedom from the assembly. If a motion generator is attached at a revolute joint, a total of six degrees of freedom is removed, five due to the revolute joint, and one due to the motion generator.
Friction: Allows you to add friction to a joint.
Properties: Specifies the properties of the joint.
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Joint Type |
Select the joint type. |
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Select first component |
Select the first component of the constraint/force. |
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Select ground as the first component. |
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Select second component |
Select the second component of the constraint/force. |
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Select ground as the second component. |
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Select Direction |
Select the direction vector (linear edge, planar face normal, circle/cylinder/torus axis) for the entity. |
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Select Location |
Select the joint's location (vertex, circle/sphere/torus center, edge midpoint). |
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Select to toggle the sign of the direction specified by the selected entity. |
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Revert |
Causes the entity to revert to the state after the last change or at the start of the edit. |
Pin - When the pin is in, selecting Apply
does not close the dialog box, except when the edited entity is a joint
derived from a mate. When the pin is out, the dialog box closes when you
select Apply.