Joints Dialog Box

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Allows you to define a joint. Select a tab:

Definition tab

Joint Type

Select the joint type.

Select first component

Select the first component of the constraint/force.

image\ebx_110755309.gif First ground

Select ground as the first component.

Select second component

Select the second component of the constraint/force.

image\ebx_110755309.gif Second ground

Select ground as the second component.

Select Direction

Select the direction vector (linear edge, planar face normal, circle/cylinder/torus axis) for the entity.

Select Location

Select the joint's location (vertex, circle/sphere/torus center, edge midpoint).

Flip

Select to toggle the sign of the direction specified by the selected entity.

Revert

Causes the entity to revert to the state after the last change or at the start of the edit.

image\ebx_-1624375075.gif Pin - When the pin is in, selecting Apply does not close the dialog box, except when the edited entity is a joint derived from a mate. When the pin is out, the dialog box closes when you select Apply.

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