Allows you to define motion on a part. Learn more about defining motion on parts. Select a tab:
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Select first component |
Select the part where the motion is applied. |
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Select ground as the first component. |
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Select second component |
Select the part to which the motion is relative. |
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Select ground as the second component. |
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Select Location |
Select the location on which the motion acts. |
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Select Z Axis |
Select a direction that corresponds to the z-axis of the motion. At the point where the motion acts, a local coordinate system is also defined to designate the x, y, and z directions of motion. This section determines the z direction of the motion. |
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Select X Axis |
Select the x direction of motion. Be sure it is not collinear with the z direction. Because the coordinate system defined at the point of motion has to be orthogonal, the specified z-axis is crossed with this axis to obtain the y-axis, and then the y-axis is crossed with the z-axis to obtain the real x-axis. The only way to ensure that the specified direction is really the x-axis is to make it orthogonal with the specified z-axis. |
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Select to toggle the sign of the direction specified by the selected entity. |
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Revert |
Causes the entity to revert to the state after the last change or at the start of the edit. |
Pin - When the pin is in, selecting Apply
does not close the dialog box, except when the edited entity is a joint
derived from a mate. When the pin is out, the dialog box closes when you
select Apply.