Insert Motion Dialog Box

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Allows you to define motion on a part. Learn more about defining motion on parts. Select a tab:

Definition tab

Select first component

Select the part where the motion is applied.

image\ebx_110755309.gif First ground

Select ground as the first component.

Select second component

Select the part to which the motion is relative.

image\ebx_110755309.gif Second ground

Select ground as the second component.

Select Location

Select the location on which the motion acts.

Select Z Axis

Select a direction that corresponds to the z-axis of the motion. At the point where the motion acts, a local coordinate system is also defined to designate the x, y, and z directions of motion. This section determines the z direction of the motion.

Select X Axis

Select the x direction of motion. Be sure it is not collinear with the z direction. Because the coordinate system defined at the point of motion has to be orthogonal, the specified z-axis is crossed with this axis to obtain the y-axis, and then the y-axis is crossed with the z-axis to obtain the real x-axis. The only way to ensure that the specified direction is really the x-axis is to make it orthogonal with the specified z-axis.

Flip

Select to toggle the sign of the direction specified by the selected entity.

Revert

Causes the entity to revert to the state after the last change or at the start of the edit.

image\ebx_-1624375075.gif Pin - When the pin is in, selecting Apply does not close the dialog box, except when the edited entity is a joint derived from a mate. When the pin is out, the dialog box closes when you select Apply.

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