Add Materials - Step 4

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This page of the wizard is used to define the friction portion of the interaction.

If there are additional materials in the database for which interactions with the new material have not been defined, select Next to go back to step 3 to request the next set of interaction properties.

If this is the last material in the database, select Next to confirm that all properties have been added, and close the wizard. All new values and the new material are saved in the database.

Static Velocity

Specify the velocity below which the static friction coefficient is in effect. Velocities between this velocity and the Dynamic Velocity transition between the static coefficient of friction and the dynamic coefficient of friction.

Dynamic Velocity

Specify the velocity above which the dynamic friction coefficient is in effect. Velocities between this velocity and the Static Velocity transition between the static coefficient of friction and the dynamic coefficient of friction.

uStatic

Enter the static coefficient of friction. When the relative velocity of the two parts are at or below the Static Velocity, this is the friction coefficient that is used. When the velocity is between the Static Velocity and the Dynamic Velocity, the friction coefficient transitions between this coefficient and the dynamic coefficient. The value must be between 0 and 1.

uDynamic

Enter the dynamic coefficient of friction. When the relative velocity of the two parts are at or above the Dynamic Velocity, this is the friction coefficient that is used. When the velocity is between the Static Velocity and the Dynamic Velocity, the friction coefficient transitions between this coefficient and the static coefficient. The value must be between 0 and 1.

uStatic Slider

Adjusts the static coefficient of friction between 0 and 1.

uDynamic Slider

Adjusts the dynamic coefficient of friction between 0 and 1.

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