Allows you to add friction to a joint. Learn how.
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Use Friction |
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Use Materials |
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Material 1 |
Enter the name of the material assigned to the first part to which the joint is connected. |
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Material 2 |
Enter the name of the material assigned to the second part to which the joint is connected. |
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Coefficient (mu) |
Enter the friction coefficient. |
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Slippery/Sticky |
Move this slider to set the friction coefficient from slippery (low mu) to stick (high mu). |
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Length |
Enter the geometric length of the joint. |
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Height |
Enter the geometric height of the joint. |
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Width |
Enter the geometric width of the joint. |
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Radius |
Enter the geometric radius of the joint. |
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Revert |
Causes the entity to revert to the state after the last change or at the start of the edit. |
Pin - When the pin is in, selecting Apply
does not close the dialog box, except when the edited entity is a joint
derived from a mate. When the pin is out, the dialog box closes when you
select Apply.