Allows you to define the components and attachment points for an impact force. Select a tab:
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Select first component |
Select the component of the constraint/force. |
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Select ground as the first component. |
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Select second component |
Select the second component of the constraint/force. |
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Select ground as the second component. |
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Select Point on First Component |
Select the entity that defines the spring's first location (vertex, circle/sphere/torus center, edge midpoint). This location moves with the first component. |
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Select Point on Second Component |
Select the entity that defines the spring's second location (vertex, circle/sphere/torus center, edge midpoint). This location moves with the second component. |
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Revert |
Causes the entity to revert to the state after the last change or at the start of the edit. |
Pin - When the pin is in, selecting Apply
does not close the dialog box, except when the edited entity is a joint
derived from a mate. When the pin is out, the dialog box closes when you
select Apply.