Allows you to define the components and attachment points for a cylindrical joint. Select a tab:
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Joint Type |
Select the joint type. |
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Select first component |
Select the component that receives the constraint/force. |
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Select ground as the first component. |
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Select second component |
Select the component of the constraint/force. |
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Select ground as the second component. |
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Select Direction |
Select the entity that defines a direction vector (linear edge, planar face normal, circle/cylinder/torus axis). |
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Select Location |
Select the entity that defines the joint's location (vertex, circle/sphere/torus center, edge midpoint). |
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Toggle the sign of the direction specified by the selected entity. |
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Revert |
Causes the entity to revert to the state after the last change or at the start of the edit. |
Pin - When the pin is in, selecting Apply
does not close the dialog box, except when the edited entity is a joint
derived from a mate. When the pin is out, the dialog box closes when you
select Apply.