Cylindrical Joint Dialog Box

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Allows you to define the components and attachment points for a cylindrical joint. Select a tab:

Definition tab

Joint Type

Select the joint type.

Select first component

Select the component that receives the constraint/force.

image\ebx_110755309.gif First ground

Select ground as the first component.

Select second component

Select the component of the constraint/force.

image\ebx_110755309.gif Second ground

Select ground as the second component.

Select Direction

Select the entity that defines a direction vector (linear edge, planar face normal, circle/cylinder/torus axis).

Select Location

Select the entity that defines the joint's location (vertex, circle/sphere/torus center, edge midpoint).

Flip

Toggle the sign of the direction specified by the selected entity.

Revert

Causes the entity to revert to the state after the last change or at the start of the edit.

image\ebx_-1624375075.gif Pin - When the pin is in, selecting Apply does not close the dialog box, except when the edited entity is a joint derived from a mate. When the pin is out, the dialog box closes when you select Apply.

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