Mating the Saddle and Knee (continued)

  1. In the PropertyManager, click to accept the mate.

    The face of the knee and the face of the saddle now lie in the same infinite plane. The mate appears in the PropertyManager under Mates.

  2. Click again to close the PropertyManager.

  3. To test the mate:

    1. Click Move Component (Assembly toolbar), and drag the saddle.

You can only drag side to side and front to back, but not up and down. In some views, it might look like the saddle is moving out of the coincident plane, but if you check in the Front view or Right view, you can see that it is not.

    1. Click Rotate Component (Assembly toolbar), and drag the saddle. You can rotate the saddle only within the plane coincident with the knee.

  1. Click .

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