solidThinking

introduction
  welcome!
  key features
  compare the four versions
  system requirements
  about this help system
contacting evoqe
getting started
  starting solidthinking
  licensing solidthinking
  using the mouse
  using the keyboard
  message boxes
  saving your work
the pull-down menus
  the pull-down menus
  file menu
  file formats
    file formats
  edit menu
  selection menu
  view menu
  tools menu
  managers menu
  render menu
  environment menu
  help menu
general user interface
  introduction
  space in solidthinking
  the modeling views
    modeling views
    orthographic views
    perspective view
    view modes
    view layouts
    view detail
    customize view detail
  construction aids
    background image
    grids setting
    snap options
  working/selection modes
    the application toolbar
    working modes
    selecting objects
    selecting points
    selecting groups
  instructing the program
    the console
    the libraries toolbar
    the modeling tool panel
    the shading panel
  the hierarchy of the scene
    the world browser
    modifying the status of an object
    status filters
    using the drag'n'drop technique
    layers
  preferences
modeling
  nurbs modeling
  the construction tree
  modeling tools
  transformation tools
    transformations
    translate
    rotate
    scale
    bounding box fitting
    the inspector
    combine
    multi combine
    mirror
    replicate
    step copy
    dynastep
    matrix copy
    dynamatrix
    polar copy
    axes align to nurbs surface
    axes align to object
    axes align to 3 points
    align to global axes
    align to curve
    advanced curve edit
    multiedit
    deformations
      twist
      taper
      warp
      shear
      bend
      lattice
      stretch
      linear stretch
      pixelmap
      surfdrape
  curve drawing tools
    about nurbs curves
    freeform curves
      nurbs curve
      metacurve
      open polyline
      rounded polyline
    lines
      single line
      perpendicular line
      parallel line
      fillet segment
      segment from center
      inclined segment
      segment tangency align
      segment bisector
      bi-tangent segment
    arcs
      preferred arc
      arc: 3 points
      fillet arc
      arc: 2 points, radius
      tangent arc
      line-arc
      fillet curves
    circles/ellipses
      preferred circle
      circle: diameter
      3 point circle
      2 point tangent circle
      point bitangent circle
      tangent circle
      focal point ellipse
      preferred ellipse
    polygons
      rect: 3 points
      rectangle
      regular polygon
    helix
    curve offset
    split curve
    divide curve
    break curve
    blend curves
    curve tangency align
    extend curve
    edgeextract
    extract isoparametric
    curves from intersection
    sections
    silhouette
    pathcast
    curve to plane
    join curve entities
    rebuild curve
    simplify curve
    curve to arcs
  surface creation tools
    about nurbs surfaces
    nurbs surface editing
    nurbs primitives
      nurbs primitives
      plane
      disk
      cube
      sphere
      torus
      cylinder
      prism
      3d text
    extrude
    surface extrusion
    lathe
    radialsweep
    skin
    loft
    pipe
    birail
    multisweep
    3sides
    coons
    n-side
    curves network
    fillpath
    patch
    close hole
    surface from curves
    blend surfaces
    tangency align
    extend surface
    surface offset
    solid offset
    shell
    trim surface
    trim solid
    trim convert
    intersect ct
    intersect
    make manifold
    boolean
    round
    approx round
    fillet surface
    simplify surface
    join surfaces
    height field
    polygonal modeling
      polygons vs. nurbs
      poly from nurbs
      advanced tessellation
      poly from nurbs cvs
      vertices editing
      edges editing
      faces editing
      split polygon
      simplify
      polygonal primitives
        polygonal primitives
        polyplane
        polydisk
        polycube
        polysphere
        polytorus
        polycylinder
      create polygon
      fill hole
      subdivision surface
      subdivision on faces
      polymesh info
  pointscloud
    pointscloud from object
    pointscloud
    planar clouds
    curve from pointscloud
    fit points cloud
  analysis tools
    analysis tools
    points distance
    curve length
    subcurve length
    curve curvature
    surface curvature
    surface area
    surface volume
    tolerance check
    the curvature display
    curvature plot
    continuity check
  construction plane
    construction plane
    disable construction plane
  digitizer
    digitizer
    sketch on planes
dimensioning
  dimensioning in solidthinking
  linear: aligned
  linear: horizontal
  linear: vertical
  linear: aligned (associative)
  linear: horizontal (associative)
  linear: vertical (associative)
  edge: aligned
  edge: horizontal
  edge: vertical
  bounding box: horizontal
  bounding box: vertical
  angular
  angular (associative)
  radius/diameter
  radius/diameter (associative)
  leader
  leader (associative)
drawing
  drawing environment
  pages management
  page composition
  menu commands
rendering
  rendering in solidthinking
  shaders
    about shaders
    color source shaders
    reflectance shaders
    transparency shaders
    displacement shaders
    texture space shaders
    light source shaders
    emission shaders
    background shaders
    foreground shaders
    post-processing shaders
  materials
    about materials
    creating materials
    the materials library
    assigning materials
    merging materials
    editing materials
  textures
    about textures
    texture coordinate system
    texture placement
    interactive texturing
  lights
    about lights
    light source types
    new light
    assigning a light shader
    saving light settings
    editing light settings
    creating shadows
    controlling shadows production
  cameras
    cameras
    new camera
  backgrounds/foregrounds
    backgrounds and foregrounds
  sketch styles
    sketch styles
  global illumination
    global illumination
  radiosity
    about radiosity
    how radiosity works
    computing radiosity values
    defining lights for radiosity
    defining materials
  final gather
    final gather
  post-processing
    ffaa
    depth of field
    lens flares
  image output formats
    image output formats
    quicktime vr movies
  global settings
    interreflections
  rendering the scene
    rendering methods
    the render options panel
    the renderings browser
    creating an image
    rendering hints
vet export
  vet export
animation
  animating with solidthinking
  the animation panel
  the manipulator
  rendering an animation
shortcuts
  shortcuts for windows
  shortcuts for macintosh
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