siActionWhenLocalMaterialsOverlap

Description

This indicates what to do when local materials overlap

C# Syntax

siActionWhenLocalMaterialsOverlap.siPromptUser                              // 0
siActionWhenLocalMaterialsOverlap.siRemoveFromSelectedClusters              // 1
siActionWhenLocalMaterialsOverlap.siRemoveFromExistingClusters              // 2
siActionWhenLocalMaterialsOverlap.siLetLocalMaterialsOverlap                // 3
siActionWhenLocalMaterialsOverlap.siJustReturnExistingClusters              // 4

Constant

Value

Description

siPromptUser

0

Prompt the user that local materials overlap (used by ApplyShader only)

siRemoveFromSelectedClusters

1

Remove the common elements from the selected clusters

siRemoveFromExistingClusters

2

Remove the common elements from the existing clusters

siLetLocalMaterialsOverlap

3

Let the local materials overlap (used by ApplyShader only)

siJustReturnExistingClusters

4

Return the existing clusters overlapping with the selected ones (used by ClusterNonOverlapEnforcement only)

Applies To

AddToCluster

ApplyShader

ClusterNonOverlapEnforcement



SOFTIMAGE|XSI v6.01     

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