SOFTIMAGE|XSI ships with the source code for all the factory realtime shaders. You can use them as reference implementations or as a starting point for your own shaders.
These are all the OpenGL 1.3 realtime shaders. They can be found under: %XSI_HOME%\ XSISDK\examples\realtimeshader\OpenGL1.3
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Shader |
Function |
Comments |
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OGL13CubicTexture |
This node sets 6 images as an OpenGL cubic texture. You can select which texture target these images will be bound to. |
Good example if using images and shader instance data |
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OGL13Draw |
This node draws the geometry to OpenGL. It also controls depth tests, culling and blending. |
Good example of drawing objects on the screen |
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OGL13Shade |
This node sets the OpenGL material. You can set a simple material ambient, diffuse and specular color as well as specular decay. |
Good example of using color widgets |
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OGL13Texture |
This node sets an image as an OpenGL texture. You can select which texture target this image will be bound to. |
Good example of using images and shader instance data |
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OGL13TexCoord |
This node let's you specify texture wrapping/clamping/mirroring, texture coordinate transformations and automatic texture coordinate generation. |
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These are all the DirectX realtime shaders. They can be found under: %XSI_HOME%\ XSISDK\examples\realtimeshader\directx
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Shader |
Function |
Comments |
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DXDraw |
This is the node that sends the geometry to DirectX. It also controls depth tests and blending. |
Good example of drawing objects on the screen |
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DXCubicTexture |
This node sets 6 images as a cubic DirectX texture target. |
Good example if using images and shader instance data |
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DXFx2 |
This node allows you to load and display DirectX effects, stored in .fx files, in 3D views using the DirectX9 display mode. |
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DXHLSLProgram |
This node compiles and executes a DirectX HLSL program |
Good example of shader instance data and shader custom PSet |
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DXHLSLColor |
This node sets a color as a DirectX HLSL program uniform parameter |
Good example of using color widgets |
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DXHLSLMatrix |
This node sets a matrix as a DirectX HLSL program uniform parameter |
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DXHLSLVector |
This node sets a vector as a DirectX HLSL program uniform parameter |
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DXPixelShader |
This node compiles and executes a DirectX pixel shader |
Good example of shader instance data |
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DXPSColorConst |
This node sets a RGBA color as a pixel shader constant |
Good example of using color widgets |
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DXShade |
This node sets the DirectX default vertex lighting shader. You can set a simple material ambient, diffuse and specular color as well as specular decay. |
Good example of using color widgets |
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DXTexCoord |
This node controls wrapping and texture matrices on a specific texture target |
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DXTexture |
This node sets an image in one of the DirectX texture targets. |
Good example of using images and shader instance data |
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DXTextureFile |
This node allows you to import a texture image stored in the *.dds file format and use it, as would any other texture image, in a realtime-shader render tree. |
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DXVertexShader |
This node compiles and executes a DirectX vertex shader |
Good example of shader instance data |
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DXVSColor |
This node sets a RGBA color as a vertex shader constant |
Good example of using color widgets |
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DXVSVector |
This node sets a 4D vector as a vertex shader constant |
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DXVSMatrix |
This node sets a 4x4 matrix as 4 vertex shader constants |
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DXVSLightTracker |
This node tracks various light attributes and maps them to vertex shader constants |
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These are all the Cg realtime shaders. They can be found under: %XSI_HOME%\ XSISDK\examples\realtimeshader\Cg
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Shader |
Function |
Comments |
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CgColor |
This node sets a color as a Cg program uniform parameter |
Good example of using color widgets |
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CgFX |
This node provides support for nVIDIA’s CgFX file format, Microsoft’s FX file format, and COLLADA’s FX file format with the Cg profile. |
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CgLightTracker |
This node tracks lights parameters values such as position, direction, diffuse color and interest, and sets them in uniform parameters. |
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CgMatrix |
This node sets a matrix as a Cg program uniform parameter |
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CgProgram |
This node builds and compiles a Cg program. The Cg program node currently supports the following profiles: • ARB vertex shader • ARB fragment shader • NV30 vertex shader • NV30 fragment shader • NV20 vertex shader • NV20 fragment shader Make sure your hardware properly supports the right profiles. |
Good example of shader instance data and shader custom PSet |
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CgVector |
This node sets a vector as a Cg program uniform parameter |
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SOFTIMAGE|XSI v6.01