You can develop mental ray shaders that are fully integrated in XSI and automatically take advantage of XSI render trees.
The render tree lets users connect shaders—or nodes—together to build a visual effect. Each node exposes a set of properties that can be dynamically linked by connecting the output of one property to the input of another and is as simple as dragging a connection line (arrow) between the input and output attachment points of the shader.
This chapter describes how to implement mental ray shaders in XSI so that they work seamlessly with the render tree’s capabilities:
• Additional Resources on Programming mental ray Shaders for XSI
• Setting up Your Development Environment
• Writing the Shader: An Overview
• Registering and Installing the Shader
• Lights
• Accessing Particle Information
• Debugging Shaders on Windows
SOFTIMAGE|XSI v6.01