Track

Object Hierarchy | Related C++ Class: Track | Supported Parameter List: mixeranimtrack

Inheritance

SIObject
  ProjectItem
    Track

Introduced

4.0

Description

The Track object represents the container of clips used to sequence clips in the ClipContainer. You can retrieve the track object using ClipContainer.Tracks property. A track contains only a specific type of clips; for example, audio clips (where Clip.Type == siClipAudioType) are the only type of tracks found in an audio track (where Track.Type == siTrackAudioType). The base property SIObject.Type returns one of the values contained in siTrackType.

Tracks can only be added using the AddTrack command (there is currently no way to add a track using the Object Model).

Methods

AddCustomOp

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters

AnimatedParameters2

BelongsTo

EvaluateAt

IsA

IsAnimated

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

 

 

 

Properties

Application

BranchFlag

Capabilities

Categories

Clips

Families

FullName

Help

LockLevel

LockMasters

LockType

Model

Name

NestedObjects

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PPGLayout

Selected

Type

 

Examples

JScript Example

/*
This example demonstrates how to create a compound clip from scripting.
It also shows that when retrieving clips from the ClipContainer it only
returns clips that are on tracks nested directly under it.
*/

NewScene( null, false );
var oRoot = Application.ActiveSceneRoot;
var oCube = oRoot.AddGeometry( "Cube", "MeshSurface" );

// Creating the first animation source
var sParams = oCube + ".kine.local.posx," + oCube + ".kine.local.posy," + oCube + ".kine.local.posz";
var oSource = StoreAction( oRoot, sParams, 1, "StoredStaticPose", 1, 1, 5, 0, 0 );

// Creating the first clip
var oClip = AddClip( oRoot, oSource );
LogMessage( "First created clip " + oClip.FullName );

oCube.posx.Value = 3.0;

// Creating the second animation source
var oSource2 = StoreAction( oRoot, sParams, 1, "StoredStaticPose", 1, 7, 9, 0, 0 );

// Creating the second clip
var oClip2 = AddClip( oRoot, oSource2 );
LogMessage( "Second created clip " + oClip2.FullName );

// This function prints the clip names contained in a clip collection
function PrintClips(oClipCollection)
{
   for (var i=0; i<oClipCollection.Count; i++) {
       LogMessage( "Clip " +  oClipCollection(i).FullName );
   }
}

oMixer = oRoot.Mixer;
LogMessage( "List of clips retrieved from the container......." );
PrintClips( oMixer.Clips );

// Creating a compound clip from the clips created earlier
var myClips = new Array( oClip, oClip2 );
var oCompound = CreateCompound( oRoot, myClips );

LogMessage( "Compound clip " + oCompound.FullName );

LogMessage( "List of clips retrieved from the compound.......")
PrintClips( oCompound.Clips );

// Now retrieving once again the clips from under the mixer. This should only return the CompoundClip.
LogMessage( "List of clips retrieved from the mixer after the creation of the compound......." );
PrintClips( oMixer.Clips );

// Output of above script:
//INFO : First created clip Mixer.Mixer_Anim_Track.StoredStaticPose_Clip
//
//INFO : Second created clip Mixer.Mixer_Anim_Track1.StoredStaticPose1_Clip
//INFO : List of clips retrieved from the container.......
//INFO : Clip Mixer.Mixer_Anim_Track.StoredStaticPose_Clip
//INFO : Clip Mixer.Mixer_Anim_Track1.StoredStaticPose1_Clip
//
//INFO : Compound clip Mixer.Mixer_Anim_Track.CompoundAction_Clip
//INFO : List of clips retrieved from the compound.......
//INFO : Clip Mixer.Mixer_Anim_Track.CompoundAction_Clip.Mixer_Anim_Track3.StoredStaticPose_Clip
//INFO : Clip Mixer.Mixer_Anim_Track.CompoundAction_Clip.Mixer_Anim_Track4.StoredStaticPose1_Clip
//
//INFO : List of clips retrieved from the mixer after the creation of the compound.......
//INFO : Clip Mixer.Mixer_Anim_Track.CompoundAction_Clip

See Also

ClipContainer.Tracks

TrackCollection

ClipCollection

AddTrack



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