Raytracing (Texture) Shader Presets

List of available Raytracing Shader (Texture) presets. These create raytracing effects such as refraction, transparency, or reflection. They give unprecedented access to deep raytracing values inside a node and allow tweaking small yet complex values.

 

See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders.

Preset

Shaders

Texture\Raytracing\Opaque

Opaque (makes a transparent surface using the surface color)

Texture\Raytracing\Photon

Photon (allows the manipulation of photon lighting properties--specular, refraction, etc.)

Texture\Raytracing\Photon_render_tree

Photon Render Tree (used in the render tree, it creates photon illumination on an object)

Texture\Raytracing\Reflection

Reflection (defines a reflection on an object or shader)

Texture\Raytracing\Reflection_diffuse

Reflection Diffuse (applies a diffused reflection to an object or shader)

Texture\Raytracing\Refraction

Refraction (applies a transparency or a refraction on an object or shader)

Texture\Raytracing\Thickness

Thickness (creates thickness on the surface of an object)

Texture\Raytracing\Transparency

Transparency (makes a transparent surface by subtracting the surface color)



SOFTIMAGE|XSI v6.01     

Return to Softimage XSI Index