Caches (SimulationEnvironment)
Introduced
4.2
Description
Returns an ActionSourceCollection containing every ActionSource object used in the caching of the simulation (see Environments > Environment > Caches under the Scene).
As soon as you add an object to the simulation environment a cache for the model of the object will be created. The cache will only be populated if the simulation time control caching parameter is set to true and there is a frame change.
C# Syntax
// get accessor ActionSourceCollection rtn = SimulationEnvironment.Caches;
Examples
JScript Example
/* See the JScript example under the SimulationEnvironment object. */
See Also
SOFTIMAGE|XSI v6.01