Shader Presets

List of available Shader presets which can be used with the following commands and methods:

Commands

Methods

AddPresetTextureLayer

ApplyShader

BlendInTextureLayers

BlendInTextureLayersInsp

BlendInTextureLayersWithPorts

BlendInTextureLayersWithPortsInsp

InsertShader

ReplaceShaderWithPreset

SIAddShaderEntryToOverride

SIApplyShader

SIApplyShaderToCnxPoint

SICreateMaterial

SceneItem.AddMaterial

Parameter.Connect

Parameter.ConnectFromFile

Parameter.ConnectFromPreset

XSIFactory.CreateObjectFromPreset

 

Although most of these presets will work with the above commands and methods, there are some restrictions due to the type of shader to be applied. For example, the AddMaterial method can only use presets that connect to a material or shader port, so conversion and math shaders will fail. In that case, you should use one of the Connect methods on the Parameter object or the SIApplyShaderToCnxPoint command to specify the precise port to connect to.

The presets are organized by shader type:

Bump Shader Presets

Color Channel Shader Presets

Conversion Shader Presets

Environment Shader Presets

Geometry Shader Presets

Illumination (Surface) Shader Presets

Illumination (Texture) Shader Presets

Image Processing Shader Presets

Legacy Shader Presets

Lens Shader Presets

Light Shader Presets

Lightmap Shader Presets

Material (Surface) Shader Presets

Math Shader Presets

Mixer Shader Presets

Output Shader Presets

Particle Shader Presets

Raytracing (Surface) Shader Presets

Raytracing (Texture) Shader Presets

RealTime Shader Presets

Render Channel (Texture) Shader Presets

Share Shader Presets

State Shader Presets

Subsurface Shader Presets

Surface (Texture) Shader Presets

Switch Shader Presets

Texture Generator Shader Presets

Texture Shader Presets

Texture Space Controller Presets

Texture Space Generator Presets

Volume Shader Presets

Alphabetical Listing of All Shader Presets



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