SceneRenderProperty

Object Hierarchy | Related C++ Class: SceneRenderProperty

Inheritance

SIObject
  ProjectItem
    Property
      SceneRenderProperty

Introduced

6.0

Description

This object represents a scene render property. The scene render property controls common render settings for all passes in the scene and the render region. The property allows to quickly change a common set of options, such as the rendering engine, field rendering, motion blur and resolution, that will apply to all rendering options that derive from it. The property is a singleton and is only found under "Passes.RenderOptions".

The scene render property also lists the current set of render channels applicable to the system. Render channels can be listed, added and removed using the property's methods. Framebuffer objects can be created from render channels in order to output them to disk. Render channels can also be directly viewed in the render region.

Methods

AddCustomOp

AddScriptedOp

AddScriptedOpFromFile

AnimatedParameters

AnimatedParameters2

BelongsTo

CreateRenderChannel

EvaluateAt

IsA

IsAnimated

IsAnimated2

IsClassOf

IsEqualTo

IsKindOf

IsLocked

IsSelected

LockOwners

RemoveRenderChannel

SetAsSelected

SetCapabilityFlag

SetLock

TaggedParameters

UnSetLock

 

Properties

Application

Branch

BranchFlag

Capabilities

Categories

Families

FullName

Help

LockLevel

LockMasters

LockType

Model

Name

NestedObjects

Origin

OriginPath

Owners

Parameters

Parent

Parent3DObject

PPGLayout

RenderChannels

Selected

Singleton

Type

 

 

 

See Also

Framebuffer

RenderChannel

Pass

Property

Scene

 

 

 



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