LockLevel (ProjectItem) *

Introduced

4.0

Description

Returns the siLockLevel for this object if it is locked. If it is not locked, siLockLevelNone (0) is returned.

C# Syntax

// get accessor
siLockLevel rtn = ProjectItem.LockLevel;

Examples

JScript Example

/*
   This example shows how to find out the lock level for the object
*/
NewScene( null, false );
CreatePrim( "Cone", "MeshSurface" );
var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );
oObj.SetLock( siLockLevelManipulation );
Application.LogMessage( "The cone's lock level is: " + oObj.LockLevel );
oObj.UnSetLock( siLockLevelAll );
Application.LogMessage( "Now the cone's lock level is: " + oObj.LockLevel );

// Expected result:
//INFO : The cone's lock level is: 7
//INFO : Now the cone's lock level is: 0

See Also

ProjectItem.IsLocked

ProjectItem.LockType

ProjectItem.IsLocked

ProjectItem.SetLock

ProjectItem.UnSetLock

ProjectItem.LockMasters

Parameter.LockLevel

Lock

Unlock

 

 

 



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