Connect (Parameter)
Introduced
2.0
Description
Connects a Shader object to the parameter.
Scripting Syntax
Parameter.Connect( DataSource )
C# Syntax
DataSource Parameter.Connect( DataSource in_pDataSource );
Parameters
|
Parameter |
Type |
Description |
|
DataSource |
The Shader DataSource to use for the new connection |
Return Value
Previously connected Shader object
Examples
VBScript Example
'
' This example illustrates how to connect a phong shader to a
' material manually.
'
NewScene , false
set grid = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set mat = grid.AddMaterial
set surface = mat.Parameters("Surface")
set phong = surface.ConnectFromProgID( "Softimage.material-phong.1" )
set shadow = mat.Parameters("Shadow")
call shadow.Connect( phong )
set photon = mat.Parameters("Photon")
call photon.Connect( phong )
See Also
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SOFTIMAGE|XSI v6.01