Connect (Parameter)

Introduced

2.0

Description

Connects a Shader object to the parameter.

Scripting Syntax

Parameter.Connect( DataSource )

C# Syntax

DataSource Parameter.Connect( DataSource in_pDataSource );

Parameters

Parameter

Type

Description

DataSource

Shader

The Shader DataSource to use for the new connection

Return Value

Previously connected Shader object

Examples

VBScript Example

'
' This example illustrates how to connect a phong shader to a
' material manually.
'
NewScene , false
set grid = Application.ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set mat = grid.AddMaterial
set surface = mat.Parameters("Surface")
set phong = surface.ConnectFromProgID( "Softimage.material-phong.1" )
set shadow = mat.Parameters("Shadow")
call shadow.Connect( phong )
set photon = mat.Parameters("Photon")
call photon.Connect( phong )

See Also

FCurve

Shader

Expression

Parameter.ConnectFromFile

Parameter.ConnectFromPreset

Parameter.ConnectFromProgID

SceneItem.AddMaterial

Parameter.Disconnect

Shader Presets

 

 

 



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