List of available Output Shader presets. These are applied to a final rendered image to create an additional effect, such as a glow or fur.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Output\2D_auto_depth_of_field |
2D Auto Depth of Field (automatically calculates and applies the depth of field of an image using a start and stop focus point) |
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Output\2D_background_color |
2D Background Color (defines a background color for a scene based on the alpha channel) |
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Output\2D_background_pic |
2D Background Pic (allows a background picture (.pic file) to be composited based on an alpha) |
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Output\2D_contour |
2D Contour (creates lens-like diffraction and diffusion effects on an object's edges) |
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Output\2D_depth_cue |
2D Depth Cue (creates a fast fog effect) |
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Output\2D_depth_of_field |
2D Depth of Field (lets you apply a depth of field on an image) |
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Output\2D_fur |
2D Fur (creates fur on a selected object) |
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Output\2D_glow |
2D Glow (creates a glow on the inside and outside of an object's edges) |
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Output\2D_halo |
2D Halo (creates a halo effect around an object) |
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Output\Flatten_depth |
Flatten Depth (processes depth channel information to give each object a uniform- -or flat- -depth) |
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Output\Lume_Glare |
Lume Glare (adds a halo effect around extremely bright areas of the image) |
SOFTIMAGE|XSI v6.01