PortAt (Operator) *

Introduced

3.0

Description

Returns the specified Port object.

Note: Regardless of the order that ports are added to a Group, input ports are always indexed before output ports. For example, if a custom operator is built with two output ports A and B and two input ports C and D then port 0 will be C, port 1 will be D, port 2 will be A and port 3 will be B.

Scripting Syntax

Operator.PortAt( PortIndex, PortGroupIndex, PortGroupInstance )

C# Syntax

Port Operator.PortAt( Int32 in_lPortIndex, Int32 in_lPortGroupIndex, Int32 in_lPortGroupInstance );

Parameters

Parameter

Type

Description

PortIndex

Long

Port index.

PortGroupIndex

Long

Port group index.

PortGroupInstance

Long

Port group instance index.

Return Value

Port

Examples

JScript Example

/*
   This example illustrates how to generate a mesh by using the loft operator and
   a number of input curves. The code also illustrates how to traverse the operator's
   port group, port group instances and ports and logs the name of the port, its type
   and the full path name of the object connected to the port.
*/
NewScene( null, false );

var arc = Application.ActiveSceneRoot.AddGeometry( "Arc", "NurbsCurve" );

// Duplicate arc 4 times and translate in y
var args = new Array(19);
args[0] = arc;                                       // source object
args[1] = 4;                                         // number of copies
args[9] = siApplyRepeatXForm;                        // Xform
args[18] = 1;                                        // Ty

var objs = Application.ExecuteScriptCommand( "Duplicate", args );

// Create array containing arc and duplicates
var aobjs = new Array(5)
aobjs[0] = arc;
for ( var i = 0; i < objs.count; i++ ) aobjs[i+1] = objs(i);

// Apply loft operator
var op = ApplyOp( "Loft", aobjs )(0);

// Traverse port group, instances and ports and log port connections

// For each port group ...
for ( var idxGroup = 0; idxGroup < op.GetNumPortGroups(); idxGroup++ )
{
   // For each instance in a port group ...
   for ( var idxInstance = 0; idxInstance < op.GetNumInstancesInGroup( idxGroup ); idxInstance++ )
   {
       // For each port in a  port group instance ...
       for ( var idxPort = 0; idxPort < op.GetNumPortsInGroup( idxGroup ); idxPort++ )
       {
          // Get a specific port
          var port = op.PortAt( idxPort, idxGroup, idxInstance );

          // If the port is an input port ...
          if ( port.PortType == siPortInput )
              porttypestr = "input"
          else if ( port.PortType == siPortOutput )
              porttypestr = "output"
          else
              porttypestr = "error"

          var target = port.target2;

          // ... and the connected type is an object connection
          if ( typeof(target) == "object" )
          {
              Application.LogMessage( op.Name + " group:" + port.groupindex + " " + " instance:" 
                            + port.GroupInstance + " " + porttypestr + "port:" 
                            + port.Index + ":" + target.FullName );
          }
       } 
   }
}
//INFO : "Loft group:0  instance:0 inputport:0:arc.crvlist"
//INFO : "Loft group:0  instance:0 inputport:1:arc.kine.global"
//INFO : "Loft group:0  instance:1 inputport:0:arc1.crvlist"
//INFO : "Loft group:0  instance:1 inputport:1:arc1.kine.global"
//INFO : "Loft group:0  instance:2 inputport:0:arc2.crvlist"
//INFO : "Loft group:0  instance:2 inputport:1:arc2.kine.global"
//INFO : "Loft group:0  instance:3 inputport:0:arc3.crvlist"
//INFO : "Loft group:0  instance:3 inputport:1:arc3.kine.global"
//INFO : "Loft group:0  instance:4 inputport:0:arc4.crvlist"
//INFO : "Loft group:0  instance:4 inputport:1:arc4.kine.global"
//INFO : "Loft group:1  instance:0 inputport:0:surfmsh.kine.global"
//INFO : "Loft group:1  instance:0 outputport:1:surfmsh.surfmsh"

See Also

Operator.Port

Port.Index

Port.GroupIndex

Port.GroupInstance



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