List of available Math Shader presets. These perform math functions such as interpolation, conversions, and attenuation.
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See Shader Presets for a list of different shader preset types. Also see Alphabetical Listing of All Shader Presets for a complete list of available shaders. |
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Preset |
Shaders |
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Texture\Math\Average |
Average (converts an input color to an RGBA grayscale) |
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Texture\Math\Boolean_Math_Logic |
Boolean Math Logic (performs a basic mathematical calculation on two Boolean inputs) |
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Texture\Math\Boolean_negate |
Boolean Negate (switches off a Boolean input) |
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Texture\Math\Change_range |
Change Range (remaps a value to a new range) |
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Texture\Math\Color_Math_Basic |
Color Math Basic (performs a basic mathematical calculation on two color inputs) |
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Texture\Math\Color_Math_Exponent |
Color Math Exponent (performs an exponential function using two color inputs) |
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Texture\Math\Color_Math_Logic |
Color Math Logic (performs a logical argument using two input colors to output a single color) |
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Texture\Math\Color_Math_Unary |
Color Math Unary (performs a basic operation on a single color value) |
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Texture\Math\Color_Smooth_Range |
Color Smooth Range Shader (isolates a range of color values from an input and defines the color output values of colors within the range and outside of it) |
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Texture\Math\Exponent_falloff |
Exponent Falloff (attenuates a value exponentially) |
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Texture\Math\Inrange |
Inrange (keeps an input color, texture, or shader in the range between two other RGB values) |
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Texture\Math\Linear_falloff |
Linear Falloff (attenuates a value in a linear manner) |
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Texture\Math\Scalar_inrange |
Scalar Inrange (keeps an input scalar value in range between two other scalar values) |
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Texture\Math\Scalar_Math_Basic |
Scalar Math Basic (performs a basic mathematical calculation on two scalar inputs) |
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Texture\Math\Scalar_Math_Exponent |
Scalar Math Exponent (performs an exponential function using two scalar inputs) |
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Texture\Math\Scalar_Math_Logic |
Scalar Math Logic (performs a logical argument using two input scalar values to output a single scalar value) |
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Texture\Math\Scalar_Math_Unary |
Scalar Math Unary (performs a basic operation on a single scalar value) |
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Texture\Math\Scalar_Smooth_Range |
Scalar Smooth Range (isolates a range of color values from an input and defines the scalar output values of colors within the range and outside of it) |
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Texture\Math\Vector_math_scalar |
Vector Math Scalar (permits scalar math operations with vectors) |
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Texture\Math\Vector_math_vector |
Vector Math Vector (permits vector math operations with vectors) |
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