GetShaderInputType (Light)

Introduced

5.0

Description

Returns the shader input type for a parameter. If the parameter cannot be connected to a shader, GetShaderInputType returns siUnknownParameterType.

Scripting Syntax

Light.GetShaderInputType( ParameterScriptName )

C# Syntax

siShaderParameterType Light.GetShaderInputType( String Parametername );

Parameters

Parameter

Type

Description

ParameterScriptName

String

Script name of parameter

Return Value

siShaderParameterType

Examples

JScript Example

// Create a scene with an object lit by a spotlight
var root = Application.ActiveProject.ActiveScene.Root;

var grid = root.AddGeometry( "Grid", "MeshSurface" );
scale( grid, 2, 2, 2, siAbsolute );

var cone = root.AddGeometry( "Cone", "MeshSurface" );
translate(cone, 0, 1.3, 0 );

var light = root.AddLight( "LightSpot", true, "SpotLight" );

ApplyCns( "Position", light.interest, cone );
ApplyCns( "Orientation", light.interest, cone );

translate( light, 4, 6, 4);

// List the names and input types of all parameters that support shader connections
var eParams = new Enumerator(light.parameters);

for ( ; !eParams.atEnd(); eParams.moveNext() )
{
   var param = eParams.item();

   if (param.capabilities & siTexturable)
   {
       var inputtype = light.GetShaderInputType(param.scriptname);

       // This parameter supports a shader connection
       logmessage( param.fullname + " has shader inputtype = " + ShaderParameterTypeAsText(type) );
   }
          }
function ShaderParameterTypeAsText(type)
{
   switch (type)
   {
       case siUnknownParameterType : return "siUnknownParameterType";
       case siBooleanParameterType : return "siBooleanParameterType";
       case siColorParameterType : return "siColorParameterType";
       case siDataParameterType : return "siDataParameterType";
       case siIntegerParameterType : return "siIntegerParameterType";
       case siLensParameterType : return "siLensParameterType";
       case siLightParameterType : return "siLightParameterType";
       case siMaterialParameterType : return "siMaterialParameterType";
       case siMatrixParameterType : return "siMatrixParameterType";
       case siModelParameterType : return "siModelParameterType";
       case siRealTimeParameterType : return "siRealTimeParameterType";
       case siReferenceParameterType : return "siReferenceParameterType";
       case siScalarParameterType : return "siScalarParameterType";
       case siShaderParameterType : return "siShaderParameterType";
       case siStringParameterType : return "siStringParameterType";
       case siStructParameterType : return "siStructParameterType";
       case siTextureParameterType : return "siTextureParameterType";
       case siTextureSpaceParameterType : return "siTextureSpaceParameterType";
       case siVectorParameterType : return "siVectorParameterType";
                 
       default: return inputtype;
   }
}
//INFO : SpotLight.light.LightShader has shader inputtype = siColorParameterType
//INFO : SpotLight.light.PhotonShader has shader inputtype = siColorParameterType
// 

See Also

Shader.OutputType

Parameter.ScriptName



SOFTIMAGE|XSI v6.01     

Return to Softimage XSI Index