Insert2DShapePoint

Introduced

3.0

Description

Inserts a point in a 2D shape (mask shape). This is the scripting equivalent of selecting the Add Points tool in the ColorCorrect property page and then clicking on the outline of the shape to add points to it in the Fx Viewer.

The difference between Insert2DShapePoint and the Add2DShapePoint or Add2DShapePointArray commands is that Insert2DShapePoint adds points to an existing shape, but you use the other commands to define the original while creating it.

Scripting Syntax

Insert2DShapePoint( [Shape], position, x, y )

Parameters

Parameter

Type

Description

Shape

String

Parameter path name for the shape where you are adding the new point.

Default Value: Current selection.

Note: If the current selection is not a valid list, an error occurs.

position

Long

Index position for the new point in the array of points for the shape.

x

Double

Specifies the position in X of the new point.

y

Double

Specifies the position in Y of the new point.

Return Value

The index of the new point as a Long.

Examples

VBScript Example

'
' This example demonstrates how to set a garbage matte mask for a 
' ColorCorrect operator in the FxTree, and then add, move, delete, 
' and key points on the existing shape.
'
' Create a new FxTree 
set oTree = CreateFxTree()

' Get the projects path for the current system
sPath = InstallationPath( siProjectPath )
set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" )

' Use the clip to create a new image clip operator
set oOperator = AddImageClipFxOp( oTree, oClip )

' Add a Color Correct operator to the same tree
set oCCOp = AddFxOp( oTree, "Color Correct" )

' Connect the two operators
ConnectFxOp oOperator, oCCOp, "1" 

' Since the ConnectFxOp command does not return the new operator,
' you need to get it from the OperatorCollection on the FxTree object
for each oMember in oTree.FxOperators
   if oMember.Name = "ColorCorrect" then
       set oGBMatteOp = oMember
       exit for
   end if
next

' Adjust the HSV Offset and Gain levels so you can see the 
' results of the color correction
SetValue oGBMatteOp.FullName & ".MasterHueShift," _
       & oGBMatteOp.FullName & ".MasterOffset," _
       & oGBMatteOp.FullName & ".MasterGain", _
       Array(0, 0.820731514055631, 0.852844886888196)

' Add the 2D shape (mask shape) to the GarbageMatte 
set oEar = Add2DShape( oGBMatteOp & ".GarbageShapes", "BSpline" )
Move2DShapePin oEar, 115.5625, 137.5625
Add2DShapePoint oEar, 98, 198
Add2DShapePoint oEar, 143, 197
Add2DShapePoint oEar, 164, 167
Add2DShapePoint oEar, 170, 135
Add2DShapePoint oEar, 163, 98
Add2DShapePoint oEar, 127, 82
Add2DShapePoint oEar, 101, 91
Add2DShapePoint oEar, 111, 116
Add2DShapePoint oEar, 131, 120
Add2DShapePoint oEar, 147, 124
Add2DShapePoint oEar, 123, 132
Add2DShapePoint oEar, 95, 122
Add2DShapePoint oEar, 72, 120
Add2DShapePoint oEar, 61, 144
Add2DShapePoint oEar, 66, 167
Add2DShapePoint oEar, 77, 188

' Add a few more points 
Insert2DShapePoint oEar, 1, 118.967423319817, 197.53405725956
Insert2DShapePoint oEar, 3, 152.865771740675, 182.906040370464
Insert2DShapePoint oEar, 5, 166.637735843658, 152.932075500488

' Move some points
Move2DShapePoint oEar, 2, 138, 195
Move2DShapePoint oEar, 12, 137, 123

' Delete a point
Delete2DShapePoint oEar, 2

' Save keys on the 4th through 7th points
Key2DShapePoints oEar, Array(3, 4, 5, 6)

See Also

Add2DShape

Add2DShapePoint

Add2DShapePointArray

Delete2DShapePoint



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